Arms
0Improved Heroic StrikeArms · Row 1 · 3 ranksRank 0/3Next rank: Reduces the rage cost of Heroic Strike by 1.
DeflectionArms · Row 1 · 5 ranksRank 0/5Next rank: Increases your parry chance by 1%.
Improved RendArms · Row 1 · 3 ranksRank 0/3Next rank: Increases the bleed damage of Rend by 12%.
Improved ChargeArms · Row 2 · 2 ranksRank 0/2Requires 5 points in ArmsNext rank: Increases the rage generated by Charge by 3.
Improved Tactical MasteryArms · Row 2 · 3 ranksRank 0/3Requires 5 points in ArmsNext rank: Lets you keep up to 5 more rage when you change stance.
Improved OverpowerArms · Row 2 · 2 ranksRank 0/2Requires 5 points in ArmsNext rank: Increases the critical strike chance of Overpower by 25%.
Anger ManagementArms · Row 3 · 1 rankRank 0/1Requires: Improved Tactical Mastery (3 ranks)Requires 10 points in ArmsGenerates 1 rage every 3 seconds in combat and reduces rage loss out of combat by 30%.Rage in combat: every 3 secDescription of the maximum rank.
Deep WoundsArms · Row 3 · 3 ranksDuration 12 secRank 0/3Requires: Improved Rend (3 ranks)Requires 10 points in ArmsNext rank: Your critical strikes make the target bleed for 20% of your melee weapon's average damage over 12 seconds.
Spearing StrikeArms · Row 4 · 1 rankInstant · 20 sec cooldownRank 0/1Requires 15 points in ArmsA brutal attack in Battle Stance that deals 75% weapon damage, plus 75% weapon damage against Giants, Dragonkin and mounted targets. Mounted targets are dismounted.Description of the maximum rank.
Two-Handed Weapon SpecializationArms · Row 4 · 3 ranksRank 0/3Requires 15 points in ArmsNext rank: Increases the damage you deal with two-handed melee weapons by 2%.
ImpaleArms · Row 4 · 2 ranksRank 0/2Requires: Deep Wounds (3 ranks)Requires 15 points in ArmsNext rank: Increases the critical strike damage bonus of your abilities by 10%.
BloodthrillArms · Row 5 · 2 ranksRank 0/2Requires 20 points in ArmsNext rank: Your main-hand melee attacks against a target affected by your Rend have a 10% chance to let you use Overpower.
Sweeping StrikesArms · Row 5 · 1 rankInstant · 30 sec cooldownRank 0/1Requires 20 points in ArmsYour next 5 melee attacks also strike an additional nearby opponent.Description of the maximum rank.
WeaponmasterArms · Row 5 · 5 ranksRank 0/5Requires 20 points in ArmsNext rank: Grants a bonus depending on the weapon. Axe or polearm: increases your critical strike chance by 1%. Mace or staff: your attacks ignore 3% of the target's armor. Sword: your successful melee attacks have a 1% chance to trigger an extra attack.
Improved SlamArms · Row 6 · 2 ranksRank 0/2Requires 25 points in ArmsNext rank: Reduces the cast time and global cooldown of Slam by 0.25 second and its cooldown by 2.5 seconds. Slam no longer interrupts or delays your melee attacks.Slam: cast time −0.25 sec, global cooldown −0.25 sec, cooldown −2.5 sec
Improved HamstringArms · Row 6 · 3 ranksDuration 5 secRank 0/3Requires 25 points in ArmsNext rank: Gives Hamstring a 5% chance to immobilize the target for 5 seconds.
Mortal StrikeArms · Row 7 · 1 rankInstant · 6 sec cooldown · Duration 10 secRank 0/1Requires: Sweeping Strikes (1 rank)Requires 30 points in ArmsA vicious strike that deals weapon damage plus 160 and reduces the effectiveness of any healing on the target by 50% for 10 seconds.Description of the maximum rank.




