
Death Knight
Blood
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Blood Death Knight
The Death Knight's Blood specialization in Wrath of the Lich King focuses on tanking, with self-healing and powerful defensive cooldowns.
The Death Knight is a hero class: they start at level 55 and fight in melee wearing plate armor. Their abilities consume six runes (two Blood, two Frost and two Unholy) and generate runic power, which other abilities spend. They choose a presence, Blood PresenceInstant · 1 sec cooldownIncreases your damage by 15% and heals you for 4% of the non-periodic damage you deal. Only one presence at a time. Costs 1 Blood Rune., Frost PresenceInstant · 1 sec cooldownIncreases your Stamina by 8% and the armor from your items by 60%, reduces damage taken by 8% and increases threat generated. Only one presence at a time. Costs 1 Frost Rune. or Unholy PresenceInstant · 1 sec cooldownIncreases your attack speed and movement speed by 15% and reduces the global cooldown of your abilities by 0.5 second. Only one presence at a time. Costs 1 Unholy Rune., and can raise a ghoul with Raise DeadInstant · 3 min cooldown · Duration 1 minRaises a ghoul to fight at your side for 1 minute. Without a humanoid corpse that yields experience or honor, it requires Corpse Dust. Only one ghoul at a time.. Blood suits players who enjoy taking hits while healing themselves.
A playstyle built on survival
Death StrikeInstantA deadly attack that deals 75% weapon damage plus 223 and heals you for 5% of your maximum health for each of your diseases on the target. Costs 1 Frost and 1 Unholy Rune, generates 15 runic power. heals the Death Knight based on the diseases on the target, and Improved Death StrikeBlood · Row 8 · 2 ranksIncreases the damage of Death Strike by 15% / 30%, its critical strike chance by 3% / 6% and its healing by 25% / 50%. strengthens it. Blade BarrierBlood · Row 1 · 5 ranksWhenever your Blood Runes are on cooldown, you gain Blade Barrier, reducing damage taken by 1% / 2% / 3% / 4% / 5% for 10 seconds. reduces damage taken while Blood Runes are on cooldown, and Will of the NecropolisBlood · Row 9 · 3 ranksDamage that would take you below 35% health, or that you take while at 35% health or less, is reduced by 5% / 10% / 15%. when health is low.
Vampiric BloodBlood · Row 8 · 1 rankInstant · 1 min cooldown · Duration 10 secTemporarily grants you 15% of your maximum health and increases the healing you receive from spells and effects by 35% for 10 seconds; the health is lost when the effect ends. and Rune TapBlood · Row 3 · 1 rankInstant · 1 min cooldownConverts 1 Blood Rune into 10% of your maximum health. help you survive the hardest hits. The last talent of the tree, Dancing Rune WeaponBlood · Row 11 · 1 rankInstant · 1 min 30 sec cooldown · Duration 12 secSummons a second rune weapon that fights on its own for 12 seconds, copying your attacks with 50% less damage and healing., summons a second weapon that copies the Death Knight's attacks.
Its role in PvE
In PvE, the Blood Death Knight is a solid tank who heals themselves a lot; they tank in Frost PresenceInstant · 1 sec cooldownIncreases your Stamina by 8% and the armor from your items by 60%, reduces damage taken by 8% and increases threat generated. Only one presence at a time. Costs 1 Frost Rune.. They also strengthen the raid with Abomination's MightBlood · Row 6 · 2 ranksIncreases the attack power of party and raid members within 100 yards by 5% / 10%, and your total Strength by 1% / 2%. and Horn of WinterInstant · 20 sec cooldown · Duration 2 minGenerates 10 runic power and increases the Strength and Agility of all party and raid members within 30 yards by 155 for 2 minutes..




