Blood
0Improved Blood PresenceBlood · Row 7 · 2 ranksRank 0/2Requires 30 points in BloodNext rank: In Frost or Unholy Presence, you keep 2% of the healing from Blood Presence, and healing done to you is increased by 5% in Blood Presence.
Bladed ArmorBlood · Row 2 · 5 ranksRank 0/5Requires 5 points in BloodNext rank: Increases your attack power by 1 for every 180 armor you have.
ButcheryBlood · Row 1 · 2 ranksRank 0/2Next rank: Whenever you kill an enemy that grants experience or honor, you generate up to 10 runic power, and you generate 1 runic power every 5 seconds in combat.
Rune TapBlood · Row 3 · 1 rankInstant · 1 min cooldownRank 0/1Requires 10 points in BloodConverts 1 Blood Rune into 10% of your maximum health.Description of the maximum rank.
Improved Rune TapBlood · Row 4 · 3 ranksRank 0/3Requires: Rune Tap (1 rank)Requires 15 points in BloodNext rank: Increases the health provided by Rune Tap by 33% and reduces its cooldown by 10 seconds.
Dark ConvictionBlood · Row 3 · 5 ranksRank 0/5Requires 10 points in BloodNext rank: Increases your critical strike chance with weapons, spells and abilities by 1%.
Bloody VengeanceBlood · Row 6 · 3 ranksRank 0/3Requires: Dark Conviction (5 ranks)Requires 25 points in BloodNext rank: For 30 seconds after a critical strike from a weapon swing, spell or ability, the physical damage you deal is increased by 1%. Stacks up to 3 times.
SubversionBlood · Row 1 · 3 ranksRank 0/3Next rank: Increases the critical strike chance of Blood Strike, Scourge Strike, Heart Strike and Obliterate by 3%, and reduces your threat in Blood or Unholy Presence by 8%.
Scent of BloodBlood · Row 2 · 3 ranksRank 0/3Requires 5 points in BloodNext rank: After dodging, parrying or taking direct damage, you have a 15% chance to gain Scent of Blood: your next 1 melee hits generate 10 runic power.
Mark of BloodBlood · Row 5 · 1 rankInstant · 3 min cooldown · Duration 20 secRank 0/1Requires 20 points in BloodPlaces a Mark of Blood on an enemy: whenever it deals damage to a target, that target is healed for 4% of its maximum health. Lasts 20 seconds or 20 hits.Description of the maximum rank.
Veteran of the Third WarBlood · Row 5 · 3 ranksRank 0/3Requires 20 points in BloodNext rank: Increases your total Strength by 2%, your Stamina by 1% and your expertise by 2.
VendettaBlood · Row 4 · 3 ranksRank 0/3Requires 15 points in BloodNext rank: Heals you for up to 2% of your maximum health whenever you kill a target that yields experience or honor.
Unholy FrenzyBlood · Row 7 · 1 rankInstant · 3 min cooldown · Duration 30 secRank 0/1Requires 30 points in BloodDrives a friendly target into a killing frenzy for 30 seconds: it is enraged, its physical damage is increased by 20%, but it loses 1% of its maximum health every second.Description of the maximum rank.
Sudden DoomBlood · Row 8 · 3 ranksRank 0/3Requires 35 points in BloodNext rank: Your Blood Strikes and Heart Strikes have a 5% chance to launch a free Death Coil at your target.
Heart StrikeBlood · Row 9 · 1 rankInstantRank 0/1Requires 40 points in BloodInstantly strikes the target and its nearest ally: 50% weapon damage plus 368 to the primary target, and 25% weapon damage plus 184 to the second. Each target takes 10% more damage for each of your diseases on it.Description of the maximum rank.
Might of MograineBlood · Row 9 · 3 ranksRank 0/3Requires 40 points in BloodNext rank: Increases the critical strike damage bonus of Blood Boil, Blood Strike, Death Strike and Heart Strike by 15%.
Will of the NecropolisBlood · Row 9 · 3 ranksRank 0/3Requires 40 points in BloodNext rank: Damage that would take you below 35% health, or that you take while at 35% health or less, is reduced by 5%.
BloodwormsBlood · Row 7 · 3 ranksRank 0/3Requires 30 points in BloodNext rank: Your weapon hits have a 3% chance to spawn 2 to 4 Bloodworms from the target; they attack your enemies and heal you as they deal damage for 20 seconds or until killed.
Dancing Rune WeaponBlood · Row 11 · 1 rankInstant · 1 min 30 sec cooldown · Duration 12 secRank 0/1Requires 50 points in BloodSummons a second rune weapon that fights on its own for 12 seconds, copying your attacks with 50% less damage and healing.Description of the maximum rank.
Bloody StrikesBlood · Row 5 · 3 ranksRank 0/3Requires 20 points in BloodNext rank: Increases the damage of Blood Strike by 5%, of Heart Strike by 15%, and of Blood Boil by 10%.
Blade BarrierBlood · Row 1 · 5 ranksRank 0/5Next rank: Whenever your Blood Runes are on cooldown, you gain Blade Barrier, reducing damage taken by 1% for 10 seconds.
Spell DeflectionBlood · Row 4 · 3 ranksRank 0/3Requires 15 points in BloodNext rank: You have a chance equal to your parry chance to take 15% less damage from a direct damage spell.
Vampiric BloodBlood · Row 8 · 1 rankInstant · 1 min cooldown · Duration 10 secRank 0/1Requires 35 points in BloodTemporarily grants you 15% of your maximum health and increases the healing you receive from spells and effects by 35% for 10 seconds; the health is lost when the effect ends.Description of the maximum rank.
Blood GorgedBlood · Row 10 · 5 ranksRank 0/5Requires 45 points in BloodNext rank: While you are above 75% health, you deal 2% more damage, and your attacks always ignore up to 2% of the target's armor.
Death Rune MasteryBlood · Row 3 · 3 ranksRank 0/3Requires 10 points in BloodNext rank: Whenever you hit with Death Strike or Obliterate, there is a 33% chance that the Frost and Unholy Runes become Death Runes when they activate. Death Runes count as Blood, Frost or Unholy Runes.
Abomination's MightBlood · Row 6 · 2 ranksRank 0/2Requires 25 points in BloodNext rank: Increases the attack power of party and raid members within 100 yards by 5%, and your total Strength by 1%.
Two-Handed Weapon SpecializationBlood · Row 2 · 2 ranksRank 0/2Requires 5 points in BloodNext rank: Increases the damage you deal with two-handed melee weapons by 2%.
Improved Death StrikeBlood · Row 8 · 2 ranksRank 0/2Requires 35 points in BloodNext rank: Increases the damage of Death Strike by 15%, its critical strike chance by 3% and its healing by 25%.




