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Inscription

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Inscription

Overview

Inscription is a primary crafting profession, new in Wrath of the Lich King. It lets you mill herbs into pigments, turn them into inks, then craft glyphs, scrolls and other items.

It pairs naturally with Herbalism, which provides the herbs.

What this profession is for

  • Mill herbs: Milling turns 5 herbs into pigments, which are used to make inks.
  • Craft glyphs, which modify the spells and abilities of the classes.
  • Craft scrolls, off-hand items and Darkmoon Cards.

Learning the profession

Inscription is learned from an inscription trainer. Each rank raises the profession's maximum skill and requires a minimum skill and, from Journeyman onward, a character level:

  • Apprentice: up to 75 skill.
  • Journeyman: up to 150, from 50 skill and level 10.
  • Expert: up to 225, from 125 skill and level 20.
  • Artisan: up to 300, from 200 skill and level 35.
  • Master: up to 375.
  • Grand Master: up to 450, from 350 skill.

Remember to visit your trainer as you approach your rank's limit: beyond it, your skill no longer increases.

The inscription trainers in the capital cities teach the Apprentice to Artisan ranks, from 1 to 300. The Master rank, from 300 to 375, is learned in Outland, and the Grand Master rank, from 375 to 450, in Northrend, from the trainers shown in brackets.

Alliance

  • Stormwind: Catarina Stanford.
  • Ironforge: Elise Brightletter.
  • Darnassus: Feyden Darkin.
  • The Exodar: Thoth.
  • Hellfire Peninsula: Michael Schwan (300 – 375).
  • Borean Tundra: Tink Brightbolt (375 – 450).
  • Howling Fjord: Mindri Dinkles (375 – 450).

Horde

  • Orgrimmar: Jo'mah.
  • Thunder Bluff: Poshken Hardbinder.
  • Undercity: Margaux Parchley.
  • Silvermoon City: Zantasia.
  • Hellfire Peninsula: Neferatti (300 – 375).
  • Borean Tundra: Adelene Sunlance (375 – 450).
  • Howling Fjord: Booker Kells (375 – 450).

Neutral

  • Shattrath City: Recorder Lidio and Scribe Lanloer (300 – 375).
  • Dalaran: Professor Pallin (375 – 450).

Guide 1 – 450

This guide takes you from 1 to 450 with the recipes taught by trainers, then with the glyphs discovered through research. Quantities are estimates: once a recipe is no longer orange, you sometimes need to craft a few more.

You need a in your bags: it is sold by inscription suppliers.

Pigments and inks

Milling grinds 5 herbs at a time into pigments, which are used to make inks. Each tier of herbs gives its own pigment:

  • (Ivory Ink and Moonglow Ink): , , .
  • (Midnight Ink): , , , .
  • (Lion's Ink): , , .
  • (Jadefire Ink): , , .
  • (Celestial Ink): , , , , .
  • (Shimmering Ink): , , , .
  • (Ethereal Ink): , , , , , , , .
  • (Ink of the Sea): , , , , , .

Herbs also give, more rarely, a second pigment: (Dawnstar Ink) from the Golden Pigment herbs, and (Snowfall Ink) from the Azure Pigment herbs.

Required components

  • : 30
  • : 30
  • : 30
  • : 40
  • : 10
  • : 50
  • : 50
  • : 40
  • : 50
  • : 120
  • : about 5
  • : 95
  • : 115
  • : 175
  • : 200

Inks are made from the pigments above; herbs are gathered with Herbalism or bought at the auction house. Parchments are sold by inscription suppliers.

1 – 20

Start with 30 Ivory Inks: they give skill points up to about 20, then are used for scrolls.

  • (30): (30).

20 – 35

Craft Scrolls of Strength or Agility, your choice.

  • (15): (30), (15).
  • (15): (30), (15).

35 – 45

Craft 30 Moonglow Inks: the recipe turns yellow at 45, but the inks are used up to 75.

  • (30): (60).

45 – 75

Remember to learn the Journeyman rank at 50. Craft Armor Vellums: the recipe stays orange up to 75.

  • (30): (30), (60).

75 – 80

Craft 30 Midnight Inks: the recipe is already yellow, but the inks are used up to 100.

  • (30): (60).

80 – 100

Learn from your trainer the glyphs that require 1 and 1 , then craft about 20 of them. Each glyph stays orange for 10 points: as soon as it turns yellow, move on to the next one.

100 – 105

Craft 40 Lion's Inks: the recipe turns green from 100, so skill points are uncertain, but the inks are used up to 150.

  • (40): (80).

105 – 125

Remember to learn the Expert rank at 125. Learn from your trainer the glyphs that require 1 and 1 , then craft about 20 of them. Each glyph stays orange for 5 points: as soon as it turns yellow, move on to the next one.

125 – 130

Craft 10 Dawnstar Inks: they are used at 145.

  • (10): (10).

130 – 145

Go back to glyphs that require 1 and 1 : about 15.

145 – 150

Craft Strange Tarots: the recipe stays orange up to 150.

  • (5): (10), (5), (5).

150 – 155

Craft 50 Jadefire Inks: the recipe turns green from 150, but the inks are used up to 200.

  • (50): (100).

155 – 180

Craft 5 scrolls of each kind, in this order: each one stays orange for 5 points.

  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).

180 – 200

Remember to learn the Artisan rank at 200. Learn from your trainer the glyphs that require 1 and 1 , then craft about 25 of them. Each glyph stays orange for 5 points: as soon as it turns yellow, move on to the next one.

200 – 205

Craft 50 Celestial Inks: the recipe turns green from 200, but the inks are used up to 250.

  • (50): (100).

205 – 230

Craft 5 scrolls of each kind, in this order.

  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).

230 – 250

Learn from your trainer the glyphs that require 1 and 1 , then craft about 25 of them. Each glyph stays orange for 5 points: as soon as it turns yellow, move on to the next one.

250 – 275

Craft 40 Shimmering Inks, which are used up to 290, then 5 scrolls of each kind, in this order.

  • (40): (80).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).

275 – 290

Learn from your trainer the glyphs that require 1 and 1 , then craft about 15 of them. Each glyph stays orange for 5 points: as soon as it turns yellow, move on to the next one.

290 – 300

Craft 50 Ethereal Inks: the recipe stays orange up to 295, and the inks are used up to 350.

  • (50): (100).

300 – 305

Learn the Master rank from a trainer in Outland. Then craft about 5 glyphs that require 1 and 1 .

305 – 320

Craft Scrolls of Strength VI, then of Agility VI.

  • (10): (10), (20).
  • (5): (5), (10).

320 – 350

Learn from your trainer the glyphs that require 1 and 1 , then craft about 30 of them. Each glyph stays orange for 5 points: as soon as it turns yellow, move on to the next one.

350 – 375

Learn the Grand Master rank from a trainer in Northrend, or from Professor Pallin in Dalaran. Craft Inks of the Sea: the recipe turns green from 350, but you need a lot of them up to 450. Then craft 5 scrolls of each kind, in this order.

  • (120): (240).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).

375 – 385

Learn from your trainer the glyphs that require 1 and 1 , then craft about 12 of them. Each glyph stays orange for 5 points: as soon as it turns yellow, move on to the next one. Also craft a few Snowfall Inks for the next step.

  • (5): (10).

385 – 400

At 385, do your Northrend Inscription Research: it lets you discover new glyphs, but can only be done again after 20 hours. Then craft the glyphs you discovered, each requiring 1 and 1 : they stay orange up to 390, then yellow up to 397. Count on about forty glyphs up to 400.

  • : (3), (1), (5).

400 – 425

Craft 5 scrolls of each kind, in this order.

  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).
  • (5): (5), (10).

425 – 450

Finish with the daily research and the glyphs it lets you discover: each research stays yellow up to 437. This is the slowest but cheapest method. If you would rather go faster, the Darkmoon Card of the North stays orange up to 450, but it requires a lot of Snowfall Ink.

  • : (6), (3), (3), (1).
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