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Enchanting

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Enchanting

Overview

Enchanting is a primary profession. It lets you improve equipment with enchantments, and recover materials by disenchanting items.

It does not need a gathering profession: its materials come from disenchanted items. Blood Elves have the Arcane Affinity ability, which increases Enchanting skill by 10.

What this profession is for

  • Enchant equipment to strengthen it.
  • Disenchant items to obtain materials.
  • Craft wands and other magical items.

Learning the profession

Enchanting is learned from an enchanting trainer. Each rank raises the profession's maximum skill and requires a character level and a minimum skill:

  • Apprentice: up to 75 skill, from level 5.
  • Journeyman: up to 150, from 50 skill and level 10.
  • Expert: up to 225, from 125 skill and level 20.
  • Artisan: up to 300, from 200 skill and level 35.
  • Master: up to 375.

Remember to visit your trainer as you approach your rank's limit: beyond it, your skill no longer increases.

In The Burning Crusade, every enchanting trainer in the capital cities teaches the Apprentice to Artisan ranks, from 1 to 300. The Master rank, from 300 to 375, is learned in Outland, from the master trainers shown in brackets.

Alliance

  • Stormwind: Lucan Cordell.
  • Ironforge: Gimble Thistlefuzz.
  • Darnassus: Taladan.
  • The Exodar: Nahogg.
  • Hellfire Peninsula: Johan Barnes (300 – 375), at Honor Hold.

Horde

  • Orgrimmar: Godan.
  • Thunder Bluff: Teg Dawnstrider.
  • Undercity: Lavinia Crowe.
  • Silvermoon City: Sedana.
  • Hellfire Peninsula: Felannia (300 – 375), at Thrallmar.

Guide 1 – 375

This guide takes you from 1 to 375. Up to 300, the route is the same as in Classic Era; beyond that, it uses the materials of Outland. Several formulas are bought from vendors, noted below. Quantities are estimates: once a formula is no longer orange, you sometimes need to make a few more.

Required components from 1 to 300

  • : 1
  • : 193
  • : 13
  • : 1
  • : 23
  • : 1
  • : 10
  • : 67
  • : 1
  • : 1
  • : 2
  • : 20
  • : 158
  • : 1
  • : 1
  • : 2
  • : 12
  • : 350
  • : 25
  • : 1
  • : 1
  • : 82
  • : 4
  • : 2

Dusts, essences and shards are obtained by disenchanting items, or bought at the auction house. The Copper Rod is sold by vendors; the other rods are made by blacksmiths.

Required components from 300 to 375

  • : 1
  • : 6
  • : 4
  • : 419
  • : 98
  • : 15
  • : 15
  • : 1
  • : 32
  • : 1

Dusts, essences and shards are obtained by disenchanting items, or bought at the auction house. Fel Iron Rods and Adamantite Rods are made by blacksmiths. The other components are bought at the auction house.

1 – 2

Start by making your Runed Copper Rod: it is needed for all your first enchantments.

  • (1): (1), (1), (1).

2 – 75

Enchant bracers with Minor Health. Remember to learn the Journeyman rank at 50.

  • (80): (80).

75 – 85

The Chest Minor Mana formula is bought from a vendor.

  • (12): (12).

85 – 100

Move on to Bracer Minor Stamina.

  • (15): (45).

100 – 101

Make your Runed Silver Rod.

  • (1): (1), (6), (3), (1).

101 – 105

Go back to Bracer Minor Stamina.

  • (7): (21).

105 – 120

Move on to Bracer Minor Agility.

  • (20): (40), (20).

120 – 130

The Cloak Minor Agility formula is bought from a vendor. At 125, go back to a trainer to learn the Expert rank.

  • (10): (10).

130 – 150

Move on to Bracer Lesser Stamina.

  • (20): (40).

150 – 151

Make your Runed Golden Rod.

  • (1): (1), (1), (2), (2).

151 – 160

Go back to Bracer Lesser Stamina.

  • (10): (20).

160 – 165

Enchant a few shields.

  • (5): (5), (5).

165 – 180

Move on to Bracer Spirit.

  • (15): (15).

180 – 200

Move on to Bracer Strength.

  • (20): (20).

200 – 201

At 200, go back to a trainer to learn the Artisan rank. Then make your Runed Truesilver Rod: keep it, you will need it around 290.

  • (1): (1), (1), (2), (2).

201 – 205

Go back to Bracer Strength.

  • (4): (4).

205 – 225

Enchant cloaks with Greater Defense.

  • (20): (60).

225 – 235

Move on to Gloves Agility.

  • (12): (12), (12).

235 – 245

Enchant about ten chests with Superior Health.

  • (10): (60).

245 – 265

Move on to Bracer Greater Strength.

  • (25): (50), (25).

265 – 290

The Shield Greater Stamina formula is sold by Daniel Bartlett (Undercity) or Mythrin'dir (Darnassus).

  • (30): (300).

290 – 291

The last two formulas are sold by Lorelae Wintersong, in Moonglade. First make your Runed Arcanite Rod: it uses up your Runed Truesilver Rod.

  • (1): (1), (1), (10), (4), (1), (2).

291 – 300

Finish with Cloak Superior Defense.

  • (9): (72).

300 – 301

Learn the Master rank from your faction's master trainer in Hellfire Peninsula. Then make your Runed Fel Iron Rod: it uses up your Runed Arcanite Rod.

  • (1): (1), (1), (6), (4).

301 – 310

Enchant Bracers with Assault.

  • (9): (54).

310 – 320

Move on to Cloak Major Armor enchantments.

  • (10): (80).

320 – 340

Enchant Chests with Major Spirit: the formula turns yellow around 330, so you need to make a few more.

  • (23): (46).

340 – 350

The Superior Wizard Oil formula is sold by Madame Ruby, in Shattrath City. It is already yellow: you sometimes need to make a few more.

  • (15): (45), (15), (15).

350 – 351

Make your Runed Adamantite Rod: it uses up your Runed Fel Iron Rod. Its formula is sold by Vodesiin, in Hellfire Peninsula, for the Alliance, or by Rungor, in Terokkar Forest, for the Horde.

  • (1): (1), (8), (8), (1), (1).

351 – 365

Enchant Gloves with Major Strength: the formula is already yellow, so you sometimes need to make a few more.

  • (20): (240), (20).

365 – 375

Finish with Ring Spellpower enchantments. Their formula is sold by Alurmi, in Tanaris, once you are Honored with the Keepers of Time. It turns yellow around 370.

  • (12): (24), (24).
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