
Druid
Balance
Updated on
Balance Druid
The Balance specialization of the Druid in Classic Era focuses on ranged magic damage, with Arcane spells, such as Starfire3.5 sec castDeals 496 to 584 Arcane damage to the target. and MoonfireInstant · Duration 12 secBurns the enemy for 195 to 228 Arcane damage, then 384 more Arcane damage over 12 seconds., and Nature spells, such as Wrath2 sec castDeals 248 to 277 Nature damage to the target..
The Druid is a versatile class: it can tank, heal or deal damage, and its animal forms free it from slowing and immobilizing effects. Balance is for players who enjoy ranged combat and careful mana management.
A spell-based playstyle
Starfire3.5 sec castDeals 496 to 584 Arcane damage to the target. is the main damage spell, strengthened by Improved StarfireBalance · Row 4 · 5 ranksReduces the cast time of Starfire by 0.1 / 0.2 / 0.3 / 0.4 / 0.5 seconds and gives it a 3% / 6% / 9% / 12% / 15% chance to stun the target for 3 seconds., VengeanceBalance · Row 4 · 5 ranksRequires: Improved Moonfire (5 ranks)Increases the critical strike damage bonus of Starfire, Moonfire and Wrath by 20% / 40% / 60% / 80% / 100%. and MoonfuryBalance · Row 6 · 5 ranksRequires: Nature's Grace (1 rank)Increases the damage of Starfire, Moonfire and Wrath by 2% / 4% / 6% / 8% / 10%.. Nature's GraceBalance · Row 5 · 1 rankYour spell critical strikes reduce the cast time of your next spell by 0.5 seconds. reduces the cast time of your next spell after a critical strike.
The last talent of the tree, Moonkin FormBalance · Row 7 · 1 rankInstantShapeshifts into Moonkin Form: armor from items increased by 360%, and spell critical strike chance of party members within 30 yards increased by 3%. Only Balance spells can be cast in this form. Shapeshifting frees you from Polymorph and movement-impairing effects., greatly increases armor and the spell critical strike chance of the whole party.
Its role in PvE
In PvE, Balance brings ranged damage and useful tools for the group: InnervateInstant · 6 min cooldown · Duration 20 secIncreases the target's mana regeneration by 400% and allows 100% of it to continue while casting, for 20 seconds. for mana, Rebirth2 sec cast · 30 min cooldownReturns a dead ally to life with 2200 health and 2800 mana, even in combat. Requires a reagent. to resurrect an ally in combat, and HurricaneChanneled · 1 min cooldown · Duration 10 secA channeled storm that deals 134 Nature damage to enemies in the area every second and increases the time between their attacks by 25%. Lasts 10 seconds. against several enemies. Mana management remains the main challenge of the specialization.




