
Druid
Balance
Updated on
Balance Druid
Strengths
- Ranged damage: Starfire3.5 sec castDeals 496 to 584 Arcane damage to the target., Wrath2 sec castDeals 248 to 277 Nature damage to the target. and MoonfireInstant · Duration 12 secBurns the enemy for 195 to 228 Arcane damage, then 384 more Arcane damage over 12 seconds. let you attack from afar, and HurricaneChanneled · 1 min cooldown · Duration 10 secA channeled storm that deals 134 Nature damage to enemies in the area every second and increases the time between their attacks by 25%. Lasts 10 seconds. hits every enemy in an area.
- Group support: Moonkin FormBalance · Row 7 · 1 rankInstantShapeshifts into Moonkin Form: armor from items increased by 360%, and spell critical strike chance of party members within 30 yards increased by 3%. Only Balance spells can be cast in this form. Shapeshifting frees you from Polymorph and movement-impairing effects. increases the spell critical strike chance of the whole party.
- Unique tools: InnervateInstant · 6 min cooldown · Duration 20 secIncreases the target's mana regeneration by 400% and allows 100% of it to continue while casting, for 20 seconds. restores mana to an ally and Rebirth2 sec cast · 30 min cooldownReturns a dead ally to life with 2200 health and 2800 mana, even in combat. Requires a reagent. lets you resurrect an ally in combat.
- Control: Entangling Roots1.5 sec cast · Duration 27 secRoots the target in place and deals 270 Nature damage over 27 seconds. Damage taken may break the effect. Outdoors only. roots an enemy, and Nature's GraspBalance · Row 1 · 1 rankInstant · 1 min cooldown · Duration 45 secWhile active, enemies that strike you have a 35% chance to become afflicted by Entangling Roots. Outdoors only, 1 charge, lasts 45 seconds. can root those who strike the Druid.
- Survival: animal forms free you from slowing and immobilizing effects, and the Druid can heal itself.
Weaknesses
- Mana consumption: damage spells are expensive, and mana can run out quickly in long fights.
- Contested gear: gear that increases spell damage is mostly cloth, also sought by Mages and Warlocks.
- Long casts: Starfire3.5 sec castDeals 496 to 584 Arcane damage to the target. has a long cast time, which exposes the Druid to interruptions.
- Limited area damage: apart from HurricaneChanneled · 1 min cooldown · Duration 10 secA channeled storm that deals 134 Nature damage to enemies in the area every second and increases the time between their attacks by 25%. Lasts 10 seconds., damage spells only hit a single target.




