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Blacksmithing

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Blacksmithing

Overview

Blacksmithing is a primary crafting profession. It lets you craft weapons and mail and plate armor pieces.

It pairs naturally with Mining, which provides the metal it needs.

What this profession is for

  • Craft weapons and mail and plate armor.

Learning the profession

Blacksmithing is learned from a blacksmithing trainer. Each rank raises the profession's maximum skill and requires a character level and a minimum skill:

  • Apprentice: up to 75 skill, from level 5.
  • Journeyman: up to 150, from 50 skill and level 10.
  • Expert: up to 225, from 125 skill and level 20.
  • Artisan: up to 300, from 200 skill and level 35.
  • Master: up to 375.

Remember to visit your trainer as you approach your rank's limit: beyond it, your skill no longer increases.

In The Burning Crusade, every blacksmithing trainer in the capital cities teaches the Apprentice to Artisan ranks, from 1 to 300. The Master rank, from 300 to 375, is learned in Outland, from the master trainers shown in brackets.

Alliance

  • Stormwind: Therum Deepforge.
  • Ironforge: Bengus Deepforge.
  • The Exodar: Miall.
  • Hellfire Peninsula: Humphry (300 – 375), at Honor Hold.

Horde

  • Orgrimmar: Saru Steelfury.
  • Thunder Bluff: Karn Stonehoof.
  • Undercity: James Van Brunt.
  • Silvermoon City: Bemarrin.
  • Hellfire Peninsula: Rohok (300 – 375), at Thrallmar.

Specializations

From 200 skill and level 40, you can become an Armorsmith or a Weaponsmith: each specialization gives access to its own plans. Weaponsmiths can then specialize in axes, hammers or swords. Only one specialization can be active at a time; to change, you must pay 100 gold to the trainer who taught it.

  • Armorsmith: Grumnus Steelshaper, in Ironforge, or Okothos Ironrager, in Orgrimmar.
  • Weaponsmith: Ironus Coldsteel, in Ironforge, or Borgosh Corebender, in Orgrimmar.

Guide 1 – 375

This guide takes you from 1 to 375. Up to 300, the route is the same as in Classic Era; beyond that, it uses the metals of Outland. Several plans are obtained outside the trainer, noted below. Quantities are estimates: once a recipe is no longer orange, you sometimes need to craft a few more.

Required components from 1 to 300

  • : 140
  • : 140
  • : 7
  • : 120
  • : 210
  • : 7
  • : 230
  • : 35
  • : 365
  • : 620
  • : 180
  • : 30
  • : 390

Stones and the ore for bars are gathered with Mining, or bought at the auction house. Green Dye is sold by tailoring and leatherworking suppliers.

Also set aside a few Thorium Bars for Derotain Mudsipper's quests.

Required components from 300 to 375

  • : 165
  • : 97
  • : 135

For the last step, depending on your Outland faction:

  • with the Scryers: (34), (136) and (34);
  • with the Aldor: (136), (68) and (68).

Bars are smelted from ore with Mining, or bought at the auction house, like the cloth and the other components.

1 – 25

Start with Rough Sharpening Stones.

  • (30): (30).

25 – 65

Craft Rough Grinding Stones and keep 7 of them: they are used around 100. At 50, go back to your trainer to learn the Journeyman rank.

  • (55): (110).

65 – 75

Move on to Coarse Sharpening Stones.

  • (20): (20).

75 – 100

Craft Coarse Grinding Stones: the recipe turns green around 87.

  • (60): (120).

100 – 105

Craft a few Silver Skeleton Keys.

  • (7): (7), (7).

105 – 125

Here are the first armor pieces. At 125, go back to a trainer to learn the Expert rank.

  • (20): (120).

125 – 150

Craft Heavy Grinding Stones and keep them: they are used up to 215. The recipe turns green around 137.

  • (70): (210).

150 – 155

Craft a few Golden Skeleton Keys.

  • (7): (7), (7).

155 – 165

Craft about ten Green Iron Leggings.

  • (10): (80), (10), (10).

165 – 190

Move on to Green Iron Bracers.

  • (25): (150), (25).

190 – 200

Craft Golden Scale Bracers.

  • (10): (50), (20).

200 – 210

At 200, go back to a trainer to learn the Artisan rank. Then craft 155 Solid Grinding Stones: skill-ups stop around 210, but the rest are used for helms and spurs.

  • (155): (620).

210 – 215

Go back to Golden Scale Bracers.

  • (7): (35), (14).

215 – 235

Craft Steel Plate Helms.

  • (20): (280), (20).

235 – 250

The Mithril Spurs plans are not taught by trainers: they drop from monsters, or can be bought at the auction house.

  • (15): (60), (45).

250 – 260

Craft Dense Sharpening Stones.

  • (30): (30).

260 – 270

Go back to Mithril Spurs.

  • (30): (120), (90).

270 – 295

The Imperial Plate Bracers plans come from a quest given by Derotain Mudsipper, in Tanaris.

  • (25): (300).

295 – 300

The Imperial Plate Boots plans come from another quest given by Derotain Mudsipper.

  • (5): (90).

300 – 305

Learn the Master rank from your faction's master trainer in Hellfire Peninsula. Then craft a few Fel Weightstones: the recipe is already yellow, so you sometimes need to make a few more.

  • (7): (7), (7).

305 – 315

Move on to Fel Iron Plate Belts.

  • (10): (40).

315 – 320

Craft Fel Iron Chain Gloves.

  • (5): (25).

320 – 325

Craft 5 Fel Iron Plate Boots or 5 Fel Iron Chain Bracers, your choice.

  • (5): (30).
  • (5): (30).

325 – 335

Craft Lesser Runes of Warding: the recipe is yellow from 325 and green around 330, so you sometimes need to make more.

  • (45): (45).

335 – 340

Craft Fel Iron Chain Tunics.

  • (7): (63).

340 – 350

The Lesser Ward of Shielding plans are bought from a vendor: Mari Stonehand, in Shadowmoon Valley, for the Alliance; Rohok, at Thrallmar, for the Horde.

  • (45): (45).

350 – 360

The Adamantite Weightstone plans are sold by Fedryen Swiftspear, in Zangarmarsh, once you are Honored with the Cenarion Expedition.

  • (45): (45), (90).

360 – 375

Finish with plans sold in Shattrath City, depending on the faction you chose between the Aldor and the Scryers:

  • with the Scryers, from Friendly, the Enchanted Adamantite Belt plans are sold by Quartermaster Enuril;
  • with the Aldor, from Honored, the Flamebane Gloves plans are sold by Quartermaster Endarin.
  • (17): (34), (136), (34).
  • (17): (136), (68), (68).
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