
Death Knight
Blood
Updated on
Death Knight
PvP
In PvP, the Death Knight combines melee damage, control and magic resistance, and keeps opponents from escaping.
Class tools
- Approach: Death GripInstant · 35 sec cooldown · Duration 3 secPulls the target to you, up to 30 yards, and forces it to attack you for 3 seconds. pulls an opponent to you, and Chains of IceInstant · Duration 10 secShackles the target with frozen chains, reducing its movement speed by 95% and infecting it with Frost Fever; it regains 10% of its speed every second for 10 seconds. Costs 1 Frost Rune. slows them heavily.
- Interrupts: Mind FreezeInstant · 10 sec cooldownInterrupts the target's spellcasting and prevents any spell in that school from being cast for 4 seconds. Costs 20 runic power. interrupts a spell, and StrangulateInstant · 2 min cooldown · Duration 5 secStrangulates an enemy up to 30 yards away, silencing it for 5 seconds; a non-player target's spellcasting is also interrupted for 3 seconds. Costs 1 Blood Rune. silences the target.
- Magic: Anti-Magic ShellInstant · 45 sec cooldown · Duration 5 secFor 5 seconds, absorbs 75% of the damage from harmful spells (up to 50% of your health) and prevents harmful magic effects; damage absorbed grants runic power. Costs 20 runic power. absorbs spells and prevents harmful magic effects.
- Survival: Icebound FortitudeInstant · 2 min cooldown · Duration 12 secFor 12 seconds, you become immune to stuns and all damage taken is reduced by 30%, plus more based on your defense. Costs 20 runic power. reduces damage taken and makes you immune to stuns.
By specialization
Blood
Death StrikeInstantA deadly attack that deals 75% weapon damage plus 223 and heals you for 5% of your maximum health for each of your diseases on the target. Costs 1 Frost and 1 Unholy Rune, generates 15 runic power., Vampiric BloodBlood · Row 8 · 1 rankInstant · 1 min cooldown · Duration 10 secTemporarily grants you 15% of your maximum health and increases the healing you receive from spells and effects by 35% for 10 seconds; the health is lost when the effect ends. and Rune TapBlood · Row 3 · 1 rankInstant · 1 min cooldownConverts 1 Blood Rune into 10% of your maximum health. restore a lot of health, and Mark of BloodBlood · Row 5 · 1 rankInstant · 3 min cooldown · Duration 20 secPlaces a Mark of Blood on an enemy: whenever it deals damage to a target, that target is healed for 4% of its maximum health. Lasts 20 seconds or 20 hits. heals those the marked enemy hits.
Frost
Hungering ColdFrost · Row 7 · 1 rankInstant · 1 min cooldown · Duration 10 secEnemies within 10 yards are trapped in ice for 10 seconds, unable to act, and infected with Frost Fever. Any damage other than diseases breaks the ice. traps nearby enemies in ice, ChilblainsFrost · Row 7 · 3 ranksVictims of your Frost Fever are chilled, reducing their movement speed by 15% / 30% / 50% for 10 seconds. slows victims of Frost Fever, and LichborneFrost · Row 3 · 1 rankInstant · 2 min cooldown · Duration 10 secDraws on unholy energy to become undead for 10 seconds, making you immune to charm, fear and sleep effects. makes you immune to charm, fear and sleep.
Unholy
Bone ShieldUnholy · Row 8 · 1 rankInstant · 1 min cooldown · Duration 5 minSurrounds you with 3 whirling bones for 5 minutes. While at least 1 remains, you take 20% less damage and deal 2% more damage. Each damaging attack that lands consumes 1 bone. reduces damage taken, Anti-Magic ZoneUnholy · Row 7 · 1 rankInstant · 2 min cooldown · Duration 10 secRequires: Magic Suppression (3 ranks)Places a large, stationary zone that reduces spell damage taken by party or raid members inside it by 75%. Lasts 10 seconds or until it absorbs 10000 spell damage plus twice your attack power. protects the group from spells, DesecrationUnholy · Row 6 · 2 ranksPlague Strike and Scourge Strike create Desecrated Ground for 20 seconds: enemies standing on it are slowed by 25% / 50%. slows enemies, and the permanent ghoul from Master of GhoulsUnholy · Row 6 · 1 rankRequires: Night of the Dead (2 ranks)Reduces the cooldown of Raise Dead by 60 seconds, and your ghoul becomes a permanent pet under your control. can stun an opponent.
Key takeaways
In PvP, the Death Knight benefits from keeping Death GripInstant · 35 sec cooldown · Duration 3 secPulls the target to you, up to 30 yards, and forces it to attack you for 3 seconds. to stop an opponent from fleeing, and Anti-Magic ShellInstant · 45 sec cooldown · Duration 5 secFor 5 seconds, absorbs 75% of the damage from harmful spells (up to 50% of your health) and prevents harmful magic effects; damage absorbed grants runic power. Costs 20 runic power. for the most dangerous spells.




