
Death Knight
Blood
Updated on
Blood Death Knight
Rotation
Here is a suggested priority order at level 80, in Frost PresenceInstant · 1 sec cooldownIncreases your Stamina by 8% and the armor from your items by 60%, reduces damage taken by 8% and increases threat generated. Only one presence at a time. Costs 1 Frost Rune., for tanking.
Before the fight
- Frost PresenceInstant · 1 sec cooldownIncreases your Stamina by 8% and the armor from your items by 60%, reduces damage taken by 8% and increases threat generated. Only one presence at a time. Costs 1 Frost Rune.: keep it for tanking.
- Horn of WinterInstant · 20 sec cooldown · Duration 2 minGenerates 10 runic power and increases the Strength and Agility of all party and raid members within 30 yards by 155 for 2 minutes.: keep it active.
Opener
- Death GripInstant · 35 sec cooldown · Duration 3 secPulls the target to you, up to 30 yards, and forces it to attack you for 3 seconds.: to pull the boss and taunt it.
- Icy TouchInstant · Duration 15 secChills the target for 227 to 245 Frost damage and infects it with Frost Fever, which deals periodic damage and reduces its melee and ranged attack speed by 14% for 15 seconds. Very high threat in Frost Presence. Costs 1 Frost Rune, generates 10 runic power., then Plague StrikeInstantA vicious strike that deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease that deals Shadow damage over time. Costs 1 Unholy Rune, generates 10 runic power.: to apply your diseases.
- Death StrikeInstantA deadly attack that deals 75% weapon damage plus 223 and heals you for 5% of your maximum health for each of your diseases on the target. Costs 1 Frost and 1 Unholy Rune, generates 15 runic power., then Blood StrikeInstantInstantly strikes the enemy for 40% weapon damage plus 306; total damage is increased by 12.5% for each of your diseases on the target. Costs 1 Blood Rune, generates 10 runic power..
- Blood TapInstant · 1 min cooldown · Duration 20 secImmediately activates a Blood Rune and turns it into a Death Rune for 20 seconds, at the cost of 6% of your base health. Death Runes count as Blood, Frost or Unholy Runes. and Empower Rune WeaponInstant · 5 min cooldownImmediately activates all your runes and generates 25 runic power.: to chain extra Icy TouchInstant · Duration 15 secChills the target for 227 to 245 Frost damage and infects it with Frost Fever, which deals periodic damage and reduces its melee and ranged attack speed by 14% for 15 seconds. Very high threat in Frost Presence. Costs 1 Frost Rune, generates 10 runic power..
Single-target priorities
- Icy TouchInstant · Duration 15 secChills the target for 227 to 245 Frost damage and infects it with Frost Fever, which deals periodic damage and reduces its melee and ranged attack speed by 14% for 15 seconds. Very high threat in Frost Presence. Costs 1 Frost Rune, generates 10 runic power. and Plague StrikeInstantA vicious strike that deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease that deals Shadow damage over time. Costs 1 Unholy Rune, generates 10 runic power.: keep your diseases on the target.
- Death StrikeInstantA deadly attack that deals 75% weapon damage plus 223 and heals you for 5% of your maximum health for each of your diseases on the target. Costs 1 Frost and 1 Unholy Rune, generates 15 runic power.: your main heal, especially when you take a lot of damage.
- Blood StrikeInstantInstantly strikes the enemy for 40% weapon damage plus 306; total damage is increased by 12.5% for each of your diseases on the target. Costs 1 Blood Rune, generates 10 runic power.: with your Blood Runes, to keep Blade BarrierBlood · Row 1 · 5 ranksWhenever your Blood Runes are on cooldown, you gain Blade Barrier, reducing damage taken by 1% / 2% / 3% / 4% / 5% for 10 seconds. active.
- Icy TouchInstant · Duration 15 secChills the target for 227 to 245 Frost damage and infects it with Frost Fever, which deals periodic damage and reduces its melee and ranged attack speed by 14% for 15 seconds. Very high threat in Frost Presence. Costs 1 Frost Rune, generates 10 runic power.: with your spare runes, for its very high threat in Frost PresenceInstant · 1 sec cooldownIncreases your Stamina by 8% and the armor from your items by 60%, reduces damage taken by 8% and increases threat generated. Only one presence at a time. Costs 1 Frost Rune..
- Rune StrikeReplaces your next melee attack: strikes the target for 150% weapon damage plus part of your attack power. Usable only after you dodge or parry. Cannot be dodged, blocked or parried, and causes a high amount of threat. Costs 20 runic power.: to spend runic power after a dodge or parry.
Multiple targets
- Death and DecayInstant · 30 sec cooldown · Duration 10 secCorrupts the targeted ground for 10 seconds, dealing 62 Shadow damage every second to enemies in the area. Produces a high amount of threat. Costs 1 Blood, 1 Frost and 1 Unholy Rune.: your main source of area threat.
- Icy TouchInstant · Duration 15 secChills the target for 227 to 245 Frost damage and infects it with Frost Fever, which deals periodic damage and reduces its melee and ranged attack speed by 14% for 15 seconds. Very high threat in Frost Presence. Costs 1 Frost Rune, generates 10 runic power. and Plague StrikeInstantA vicious strike that deals 50% weapon damage plus 189 and infects the target with Blood Plague, a disease that deals Shadow damage over time. Costs 1 Unholy Rune, generates 10 runic power., then PestilenceInstantSpreads your Blood Plague and Frost Fever from the target to all other enemies within 10 yards. Costs 1 Blood Rune, generates 10 runic power.: to spread your diseases.
- Blood BoilInstantBoils the blood of all enemies within 10 yards, dealing 180 to 220 Shadow damage, and more to targets with Blood Plague or Frost Fever. Costs 1 Blood Rune.: with your Blood Runes.
- Death StrikeInstantA deadly attack that deals 75% weapon damage plus 223 and heals you for 5% of your maximum health for each of your diseases on the target. Costs 1 Frost and 1 Unholy Rune, generates 15 runic power.: to heal yourself.
Cooldowns
- Vampiric BloodBlood · Row 8 · 1 rankInstant · 1 min cooldown · Duration 10 secTemporarily grants you 15% of your maximum health and increases the healing you receive from spells and effects by 35% for 10 seconds; the health is lost when the effect ends., Icebound FortitudeInstant · 2 min cooldown · Duration 12 secFor 12 seconds, you become immune to stuns and all damage taken is reduced by 30%, plus more based on your defense. Costs 20 runic power. and Anti-Magic ShellInstant · 45 sec cooldown · Duration 5 secFor 5 seconds, absorbs 75% of the damage from harmful spells (up to 50% of your health) and prevents harmful magic effects; damage absorbed grants runic power. Costs 20 runic power.: before heavy damage.
- Rune TapBlood · Row 3 · 1 rankInstant · 1 min cooldownConverts 1 Blood Rune into 10% of your maximum health.: when your health drops.
- Dancing Rune WeaponBlood · Row 11 · 1 rankInstant · 1 min 30 sec cooldown · Duration 12 secSummons a second rune weapon that fights on its own for 12 seconds, copying your attacks with 50% less damage and healing.: for more damage and threat.
Key points
This list is a suggested priority order, not a sequence to repeat mechanically. Think of your survival first: keep runes for Death StrikeInstantA deadly attack that deals 75% weapon damage plus 223 and heals you for 5% of your maximum health for each of your diseases on the target. Costs 1 Frost and 1 Unholy Rune, generates 15 runic power. when damage increases.




