
Death Knight
Blood
Updated on
Blood Death Knight
Strengths
- Survival: Death StrikeInstantA deadly attack that deals 75% weapon damage plus 223 and heals you for 5% of your maximum health for each of your diseases on the target. Costs 1 Frost and 1 Unholy Rune, generates 15 runic power., Vampiric BloodBlood · Row 8 · 1 rankInstant · 1 min cooldown · Duration 10 secTemporarily grants you 15% of your maximum health and increases the healing you receive from spells and effects by 35% for 10 seconds; the health is lost when the effect ends. and Rune TapBlood · Row 3 · 1 rankInstant · 1 min cooldownConverts 1 Blood Rune into 10% of your maximum health. restore a lot of health.
- Cooldowns: Icebound FortitudeInstant · 2 min cooldown · Duration 12 secFor 12 seconds, you become immune to stuns and all damage taken is reduced by 30%, plus more based on your defense. Costs 20 runic power. and Anti-Magic ShellInstant · 45 sec cooldown · Duration 5 secFor 5 seconds, absorbs 75% of the damage from harmful spells (up to 50% of your health) and prevents harmful magic effects; damage absorbed grants runic power. Costs 20 runic power. protect against physical and magic damage.
- Control: Death GripInstant · 35 sec cooldown · Duration 3 secPulls the target to you, up to 30 yards, and forces it to attack you for 3 seconds. pulls an enemy, and Dark CommandInstant · 8 sec cooldownCommands the target, up to 30 yards away, to attack you. No effect if it is already attacking you. taunts it.
- Raid support: Abomination's MightBlood · Row 6 · 2 ranksIncreases the attack power of party and raid members within 100 yards by 5% / 10%, and your total Strength by 1% / 2%. and Horn of WinterInstant · 20 sec cooldown · Duration 2 minGenerates 10 runic power and increases the Strength and Agility of all party and raid members within 30 yards by 155 for 2 minutes. strengthen the raid's fighters.
Weaknesses
- Mobility: few abilities to move quickly, apart from Unholy PresenceInstant · 1 sec cooldownIncreases your attack speed and movement speed by 15% and reduces the global cooldown of your abilities by 0.5 second. Only one presence at a time. Costs 1 Unholy Rune..
- Runes: you have to split your runes well between threat and survival.
- Diseases: most of your damage and healing depends on the diseases on the target.
- Damage taken: big hits must be anticipated with cooldowns.




