
Death Knight
Blood
Updated on
Blood Death Knight
Talents
Survival
Blade BarrierBlood · Row 1 · 5 ranksWhenever your Blood Runes are on cooldown, you gain Blade Barrier, reducing damage taken by 1% / 2% / 3% / 4% / 5% for 10 seconds. reduces damage taken while Blood Runes are on cooldown, Will of the NecropolisBlood · Row 9 · 3 ranksDamage that would take you below 35% health, or that you take while at 35% health or less, is reduced by 5% / 10% / 15%. when health is low, and Spell DeflectionBlood · Row 4 · 3 ranksYou have a chance equal to your parry chance to take 15% / 30% / 45% less damage from a direct damage spell. reduces spell damage. Rune TapBlood · Row 3 · 1 rankInstant · 1 min cooldownConverts 1 Blood Rune into 10% of your maximum health. and Improved Rune TapBlood · Row 4 · 3 ranksRequires: Rune Tap (1 rank)Increases the health provided by Rune Tap by 33% / 66% / 100% and reduces its cooldown by 10 / 20 / 30 seconds. restore health, Improved Death StrikeBlood · Row 8 · 2 ranksIncreases the damage of Death Strike by 15% / 30%, its critical strike chance by 3% / 6% and its healing by 25% / 50%. strengthens Death StrikeInstantA deadly attack that deals 75% weapon damage plus 223 and heals you for 5% of your maximum health for each of your diseases on the target. Costs 1 Frost and 1 Unholy Rune, generates 15 runic power., and Vampiric BloodBlood · Row 8 · 1 rankInstant · 1 min cooldown · Duration 10 secTemporarily grants you 15% of your maximum health and increases the healing you receive from spells and effects by 35% for 10 seconds; the health is lost when the effect ends. temporarily increases health.
Damage and runes
Dark ConvictionBlood · Row 3 · 5 ranksIncreases your critical strike chance with weapons, spells and abilities by 1% / 2% / 3% / 4% / 5%. increases critical strike chance, Bloody StrikesBlood · Row 5 · 3 ranksIncreases the damage of Blood Strike by 5% / 10% / 15%, of Heart Strike by 15% / 30% / 45%, and of Blood Boil by 10% / 20% / 30%. strengthens Blood StrikeInstantInstantly strikes the enemy for 40% weapon damage plus 306; total damage is increased by 12.5% for each of your diseases on the target. Costs 1 Blood Rune, generates 10 runic power., Heart StrikeBlood · Row 9 · 1 rankInstantInstantly strikes the target and its nearest ally: 50% weapon damage plus 368 to the primary target, and 25% weapon damage plus 184 to the second. Each target takes 10% more damage for each of your diseases on it. and Blood BoilInstantBoils the blood of all enemies within 10 yards, dealing 180 to 220 Shadow damage, and more to targets with Blood Plague or Frost Fever. Costs 1 Blood Rune., and Might of MograineBlood · Row 9 · 3 ranksIncreases the critical strike damage bonus of Blood Boil, Blood Strike, Death Strike and Heart Strike by 15% / 30% / 45%. their critical strikes. Death Rune MasteryBlood · Row 3 · 3 ranksWhenever you hit with Death Strike or Obliterate, there is a 33% / 66% / 100% chance that the Frost and Unholy Runes become Death Runes when they activate. Death Runes count as Blood, Frost or Unholy Runes. turns runes into Death Runes, and ButcheryBlood · Row 1 · 2 ranksWhenever you kill an enemy that grants experience or honor, you generate up to 10 / 20 runic power, and you generate 1 / 2 runic power every 5 seconds in combat. generates runic power.
Support
Abomination's MightBlood · Row 6 · 2 ranksIncreases the attack power of party and raid members within 100 yards by 5% / 10%, and your total Strength by 1% / 2%. increases the raid's attack power, Unholy FrenzyBlood · Row 7 · 1 rankInstant · 3 min cooldown · Duration 30 secDrives a friendly target into a killing frenzy for 30 seconds: it is enraged, its physical damage is increased by 20%, but it loses 1% of its maximum health every second. strengthens an ally, and Mark of BloodBlood · Row 5 · 1 rankInstant · 3 min cooldown · Duration 20 secPlaces a Mark of Blood on an enemy: whenever it deals damage to a target, that target is healed for 4% of its maximum health. Lasts 20 seconds or 20 hits. heals those the marked enemy hits.
Heart Strike and Dancing Rune Weapon
Heart StrikeBlood · Row 9 · 1 rankInstantInstantly strikes the target and its nearest ally: 50% weapon damage plus 368 to the primary target, and 25% weapon damage plus 184 to the second. Each target takes 10% more damage for each of your diseases on it. hits the target and its nearest ally, and Blood GorgedBlood · Row 10 · 5 ranksWhile you are above 75% health, you deal 2% / 4% / 6% / 8% / 10% more damage, and your attacks always ignore up to 2% / 4% / 6% / 8% / 10% of the target's armor. increases damage while health is high. Dancing Rune WeaponBlood · Row 11 · 1 rankInstant · 1 min 30 sec cooldown · Duration 12 secSummons a second rune weapon that fights on its own for 12 seconds, copying your attacks with 50% less damage and healing., the last talent of the tree, summons a second weapon that copies your attacks.
Which talents to prioritize?
Blade BarrierBlood · Row 1 · 5 ranksWhenever your Blood Runes are on cooldown, you gain Blade Barrier, reducing damage taken by 1% / 2% / 3% / 4% / 5% for 10 seconds., Bladed ArmorBlood · Row 2 · 5 ranksIncreases your attack power by 1 / 2 / 3 / 4 / 5 for every 180 armor you have., Rune TapBlood · Row 3 · 1 rankInstant · 1 min cooldownConverts 1 Blood Rune into 10% of your maximum health., Dark ConvictionBlood · Row 3 · 5 ranksIncreases your critical strike chance with weapons, spells and abilities by 1% / 2% / 3% / 4% / 5%., Death Rune MasteryBlood · Row 3 · 3 ranksWhenever you hit with Death Strike or Obliterate, there is a 33% / 66% / 100% chance that the Frost and Unholy Runes become Death Runes when they activate. Death Runes count as Blood, Frost or Unholy Runes., Improved Rune TapBlood · Row 4 · 3 ranksRequires: Rune Tap (1 rank)Increases the health provided by Rune Tap by 33% / 66% / 100% and reduces its cooldown by 10 / 20 / 30 seconds., Spell DeflectionBlood · Row 4 · 3 ranksYou have a chance equal to your parry chance to take 15% / 30% / 45% less damage from a direct damage spell., Veteran of the Third WarBlood · Row 5 · 3 ranksIncreases your total Strength by 2% / 4% / 6%, your Stamina by 1% / 2% / 3% and your expertise by 2 / 4 / 6., Bloody StrikesBlood · Row 5 · 3 ranksIncreases the damage of Blood Strike by 5% / 10% / 15%, of Heart Strike by 15% / 30% / 45%, and of Blood Boil by 10% / 20% / 30%., Abomination's MightBlood · Row 6 · 2 ranksIncreases the attack power of party and raid members within 100 yards by 5% / 10%, and your total Strength by 1% / 2%., Will of the NecropolisBlood · Row 9 · 3 ranksDamage that would take you below 35% health, or that you take while at 35% health or less, is reduced by 5% / 10% / 15%., Vampiric BloodBlood · Row 8 · 1 rankInstant · 1 min cooldown · Duration 10 secTemporarily grants you 15% of your maximum health and increases the healing you receive from spells and effects by 35% for 10 seconds; the health is lost when the effect ends., Improved Death StrikeBlood · Row 8 · 2 ranksIncreases the damage of Death Strike by 15% / 30%, its critical strike chance by 3% / 6% and its healing by 25% / 50%., Heart StrikeBlood · Row 9 · 1 rankInstantInstantly strikes the target and its nearest ally: 50% weapon damage plus 368 to the primary target, and 25% weapon damage plus 184 to the second. Each target takes 10% more damage for each of your diseases on it. and Blood GorgedBlood · Row 10 · 5 ranksWhile you are above 75% health, you deal 2% / 4% / 6% / 8% / 10% more damage, and your attacks always ignore up to 2% / 4% / 6% / 8% / 10% of the target's armor. form the core of Blood, up to Dancing Rune WeaponBlood · Row 11 · 1 rankInstant · 1 min 30 sec cooldown · Duration 12 secSummons a second rune weapon that fights on its own for 12 seconds, copying your attacks with 50% less damage and healing..




