Hydrospawn
Dire Maul · Dire Maul East · Classic Era
Overview
This water elemental once lived peacefully in the pool beneath Zevrim Thornhoof's altar. Sacrifice after sacrifice, the satyr drove it into a fury and bent its will to his commands little by little.
Strategy
His Submersion lowers the Stamina of nearby characters by 10 for 1 minute. He knocks back and disarms the characters around him for 4 seconds, and calls small water elementals that knock back their targets and reduce their threat: the tank must win his attention back after each knockback, while the others deal with the small elementals.
Loot
- Riptide ShoesBinds when picked upFeet, Cloth52 Armor+12 IntellectEquip: Increases damage done by Frost spells and effects by up to 19.Requires level 53Feet, Cloth · Requires level 53
- Breakwater LegguardsBinds when picked upLegs, Plate483 Armor+12 StrengthEquip: Increases your chance to parry an attack by 1%.Requires level 53Legs, Plate · Requires level 53
- Waterspout BootsBinds when picked upFeet, Leather114 Armor+6 Intellect+6 SpiritEquip: Increases damage and healing done by magical spells and effects by up to 25.Requires level 53Feet, Leather · Requires level 53
- Tempest TalismanBinds when picked upNeck+7 Intellect+6 SpiritEquip: Improves your chance to get a critical strike with spells by 1%.Requires level 53Neck · Requires level 53
- WaveslicerBinds when picked upTwo-Hand, Axe123 - 185 Damage · Speed 3.10(49.68 damage per second)+26 StrengthEquip: Improves your chance to get a critical strike by 1%.Requires level 53Two-Hand, Axe · Requires level 53
- Essence of Water
- Ace of ElementalsUse: Combine the Ace through Eight of Elementals to complete the set.
- Hydrospawn EssenceQuest ItemQuest Item




