Zevrim Thornhoof
Dire Maul · Dire Maul East · Classic Era
Overview
Eager to prove his worth to the Burning Legion, this satyr promised to enslave the ancients who still guard Dire Maul. Lacking the power, he sacrifices creatures on his altar to harvest their energy, and holds prisoner an ancient who guards Alzzin's door.
Strategy
His Intense Pain deals Shadow damage to nearby characters every 3 seconds for 15 seconds: keep characters who do not fight in melee away from him. He also teleports a character to his altar, stunning them and draining their life for 8 seconds: healers must react quickly. His death frees the ancient, who then opens the way to Alzzin the Wildshaper.
Loot
- Gloves of Shadowy MistBinds when picked upHands, Cloth47 Armor+12 StaminaEquip: Increases damage done by Shadow spells and effects by up to 19.Requires level 53Hands, Cloth · Requires level 53
- Clever HatBinds when picked upHead, Leather122 Armor+10 Stamina+11 IntellectEquip: Restores 7 mana per 5 sec.Requires level 53Head, Leather · Requires level 53
- Helm of AwarenessBinds when picked upHead, Plate493 Armor+17 StaminaEquip: Increases your chance to dodge an attack by 2%.Requires level 53Head, Plate · Requires level 53
- Satyr's BowBinds when picked upRanged, Bow50 - 93 Damage · Speed 2.40(29.79 damage per second)+3 AgilityEquip: Improves your chance to hit by 1%.Requires level 53Ranged, Bow · Requires level 53
- Fervent HelmBinds when picked upHead, Mail279 Armor<Random enchantment>+14 StaminaEquip: Restores 7 health per 5 sec.Requires level 53Head, Mail · Requires level 53




