Mr. Smite
The Deadmines · Classic Era
Overview
Captain Greenskin's first mate, Mr. Smite keeps the crew on their toes. This weaponmaster is just as skilled with blades as with hammers.
Strategy
Mr. Smite has two stealthed bodyguards: control them (a mage can polymorph one) or kill them first while your tank keeps Smite busy. At 66% and again at 33% health, he uses Smite Stomp, which stuns the whole group, and runs to a chest for a new weapon: first two weapons, then a hammer. His Smite Slam stuns his target for 3 seconds, and Thrash gives him two extra attacks.
Loot
- Smite's ReaverBinds when picked upOne-Hand, Axe14 - 28 Damage · Speed 1.90(11.05 damage per second)+2 Strength+1 Stamina+1 SpiritRequires level 17One-Hand, Axe · Requires level 17
- Thief's BladeBinds when picked upOne-Hand, Sword13 - 25 Damage · Speed 1.70(11.18 damage per second)+3 AgilityRequires level 17One-Hand, Sword · Requires level 17
- Smite's Mighty HammerBinds when picked upTwo-Hand, Mace55 - 83 Damage · Speed 3.50(19.71 damage per second)+11 Strength+4 AgilityRequires level 18Two-Hand, Mace · Requires level 18




