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Hakkar

Zul'Gurub · Classic Era

Overview

The blood god was brought back into the world by the Gurubashi priests of Zul'Gurub. The Zandalari sent their high priests to stop him, but all of them fell under his sway.

Strategy

Kill the five high priests first: each one still alive empowers Hakkar with their Aspect, such as Aspect of Mar'li, which stuns the tank, or Aspect of Thekal, which speeds up his attacks. His Blood Siphon drains life from the whole raid to heal him, except from poisoned characters: just before it, the raid kills one of the room's snakes and stands in its poison cloud. His Corrupted Blood spreads from one character to another, and Cause Insanity turns a character against their allies: control them until the effect ends.

Loot

  • Back · Requires level 60
  • Neck · Requires level 60
  • Neck · Requires level 60
  • Off Hand, Shield · Requires level 60
  • Legs, Plate · Requires level 60
  • Ranged, Gun · Requires level 60
  • Main Hand, Sword · Requires level 60
  • Two-Hand, Sword · Requires level 60
  • One-Hand, Axe · Requires level 60
  • Main Hand, Sword · Requires level 60
  • One-Hand, Dagger · Requires level 60
  • Hands, Plate · Requires level 60
  • Ranged, Wand · Requires level 60
  • Hands, Mail · Requires level 60
  • Off Hand, Sword · Requires level 60
  • This Item Begins a Quest · Requires level 58
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