
Mage
Arcane
Updated on
Mage
PvP
In PvP, the Mage has many tools to control opponents and keep their distance. However, the Mage remains very fragile when an enemy manages to reach them in melee.
Class tools
- Polymorph1.5 sec cast · Duration 30 secTurns the enemy into a sheep that can no longer attack or cast spells; any damage breaks the effect. Only one target at a time; beasts, humanoids and critters only.: according to Blizzard, it is one of the class's best crowd control tools.
- CounterspellInstant · 30 sec cooldownInterrupts the enemy's spell and prevents spells of that school from being cast for 10 seconds. Causes a high amount of threat.: learned at level 24, it interrupts the opponent's cast.
- BlinkInstant · 15 sec cooldownTeleports the Mage 20 yards forward and frees them from stuns and immobilizing effects.: learned at level 20, it lets you quickly get out of range.
- Cone of ColdInstant · 10 sec cooldown · Duration 6 secDeals Frost damage to enemies in a cone in front of the Mage and slows them for 6 seconds. The first 4 targets are slowed further for 3 more seconds.: it slows nearby enemies, but its duration has been reduced to limit fights where the opponent is kept at a distance all the time.
By specialization
Arcane
With a single point in Improved CounterspellArcane · Row 4 · 2 ranksDuration 4 secYour Counterspell also silences the target for 2 / 4 seconds., CounterspellInstant · 30 sec cooldownInterrupts the enemy's spell and prevents spells of that school from being cast for 10 seconds. Causes a high amount of threat. always applies a silence, shorter than before.
Presence of MindArcane · Row 5 · 1 rankInstant · 3 min cooldownWhen activated, your next Mage spell with a cast time under 10 seconds becomes instant., available with all 21 points in the specialization, makes the next spell instant, letting you cast a Polymorph1.5 sec cast · Duration 30 secTurns the enemy into a sheep that can no longer attack or cast spells; any damage breaks the effect. Only one target at a time; beasts, humanoids and critters only. or a big spell without giving the opponent time to react.
Fire
Blast WaveFire · Row 5 · 1 rankInstant · 45 sec cooldown · Duration 6 secA wave of flame radiates from the caster, dealing 154 to 184 Fire damage to all enemies caught in it and dazing them, reducing their movement speed by 50% for 6 seconds., available with all 21 points in the specialization, deals area damage and slows enemies. ImpactFire · Row 2 · 3 ranksDuration 2 secGives your Fire spells a 3% / 7% / 10% chance to stun the target for 2 seconds. gives Fire spells a 10% chance to stun the target for 2 seconds.
Frost
Ice BlockFrost · Row 4 · 1 rankInstant · 5 min cooldown · Duration 10 secEncases you in ice for 10 seconds: you are protected from all physical attacks and spells, but cannot attack, move or cast spells., available after 16 points, protects the Mage for 10 seconds. Cold SnapFrost · Row 5 · 1 rankInstant · 10 min cooldownEnds the cooldown of all your other Frost spells., available with all 21 points, lets you reuse Frost spells, but its cooldown goes up to 10 minutes.
Ice LanceFrost · Row 3 · 1 rankInstantDeals 28 to 32 Frost damage to an enemy, and 300% more damage to frozen targets. deals 300% additional damage to frozen targets. PermafrostFrost · Row 2 · 3 ranksIncreases the duration of your chill effects by 11% / 22% / 33% and slows the target by an additional 3% / 7% / 10%.Chill effects: duration +33% extends slows, while Improved BlizzardFrost · Row 3 · 3 ranksDuration 1.5 secAdds a chill effect to Blizzard that reduces the target's movement speed by 15% / 25% / 40% for 1.5 seconds. slows by 40% at most.
Key points
In PvP, the Mage must control opponents, keep their distance and use defensive spells at the right time. Frost has the most control tools, while Arcane and Fire rely more on the power of their spells.




