Prince Malchezaar
Karazhan · The Burning Crusade
Overview
Prince Malchezaar is an eredar demon lord who has made Karazhan his lair, at the top of the tower.
Strategy
Throughout the fight, infernals fall into the room and burn the ground around them: stay away from them. In the first phase, his Enfeeble drops several players to almost no health just before his Shadow Nova: the victims must move away from him at once. In the second phase, he wields two axes and uses Sunder Armor: the tank takes heavy damage. In the final phase, his axes fly through the room on their own, and he casts Amplify Damage and Shadow Word: Pain: dispel the latter.
Loot
- Ring of a Thousand MarksBinds when picked upFinger+21 StaminaEquip: Increases attack power by 44.Requires level 70Finger · Requires level 70
- Adornment of Stolen SoulsBinds when picked upNeck+18 Stamina+20 IntellectEquip: Increases damage and healing done by magical spells and effects by up to 28.Requires level 70Neck · Requires level 70
- Jade Ring of the EverlivingBinds when picked upFingerEquip: Increases healing done by up to 68 and damage done by up to 23 for all magical spells and effects.Equip: Restores 12 mana per 5 sec.Requires level 70Finger · Requires level 70
- Farstrider WildercloakBinds when picked upBack105 Armor+36 StaminaEquip: Increases attack power by 70.Requires level 70Back · Requires level 70
- Stainless Cloak of the Pure HeartedBinds when picked upBack105 Armor+22 Stamina+23 IntellectEquip: Increases healing done by up to 53 and damage done by up to 18 for all magical spells and effects.Equip: Restores 7 mana per 5 sec.Requires level 70Back · Requires level 70
- Ruby Drape of the MysticantBinds when picked upBack105 Armor+22 Stamina+21 IntellectEquip: Increases damage and healing done by magical spells and effects by up to 30.Requires level 70Back · Requires level 70
- The DecapitatorBinds when picked upOne-Hand, Axe167 - 312 Damage · Speed 2.60(92.12 damage per second)Use: Hurls your axe in an attempt to decapitate your target causing 513 to 567 damage. (3 Min Cooldown)Requires level 70One-Hand, Axe · Requires level 70
- MalchazeenBinds when picked upOne-Hand, Dagger132 - 199 Damage · Speed 1.80(91.94 damage per second)+16 StaminaEquip: Increases attack power by 50.Requires level 70One-Hand, Dagger · Requires level 70
- Nathrezim MindbladeBinds when picked upMain Hand, Dagger25 - 125 Damage · Speed 1.80(41.67 damage per second)+18 Stamina+18 IntellectEquip: Increases damage and healing done by magical spells and effects by up to 203.Requires level 70Main Hand, Dagger · Requires level 70
- Light's JusticeBinds when picked upMain Hand, Mace25 - 125 Damage · Speed 1.80(41.67 damage per second)+16 Stamina+21 Intellect+20 SpiritEquip: Increases healing done by up to 382 and damage done by up to 128 for all magical spells and effects.Requires level 70Main Hand, Mace · Requires level 70
- Sunfury Bow of the PhoenixBinds when picked upRanged, Bow169 - 314 Damage · Speed 2.90(83.28 damage per second)+19 AgilityEquip: Increases attack power by 34.Requires level 70Ranged, Bow · Requires level 70
- GorehowlBinds when picked upTwo-Hand, Axe345 - 518 Damage · Speed 3.60(119.86 damage per second)+49 Strength+43 Agility+51 StaminaRequires level 70Two-Hand, Axe · Requires level 70
- Helm of the Fallen HeroBinds when picked upClasses: Hunter, Mage, WarlockRequires level 70Requires level 70
- Helm of the Fallen ChampionBinds when picked upClasses: Paladin, Rogue, ShamanRequires level 70Requires level 70
- Helm of the Fallen DefenderBinds when picked upClasses: Warrior, Priest, DruidRequires level 70Requires level 70




