Discipline
0MartyrdomDiscipline · Row 2 · 2 ranksRank 0/2Requires 5 points in DisciplineNext rank: Gives a 50% chance, after you take a melee or ranged critical strike, to gain Focused Casting for 6 seconds: reduces the pushback on your Priest spells and the duration of interrupt effects by 10%.
Power InfusionDiscipline · Row 7 · 1 rankInstant · 2 min cooldown · Duration 15 secRank 0/1Requires: Mental Strength (5 ranks)Requires 30 points in DisciplineInfuses the target with power for 15 seconds, increasing its casting speed by 20% and reducing the mana cost of all its spells by 20%.Description of the maximum rank.
Mental AgilityDiscipline · Row 4 · 3 ranksRank 0/3Requires 15 points in DisciplineNext rank: Reduces the mana cost of your instant spells by 4%.
Unbreakable WillDiscipline · Row 1 · 5 ranksRank 0/5Next rank: Reduces the duration of stun, fear and silence effects on you by 6% more.
Improved Power Word: ShieldDiscipline · Row 3 · 3 ranksRank 0/3Requires 10 points in DisciplineNext rank: Increases the damage absorbed by Power Word: Shield by 5%.
Improved Power Word: FortitudeDiscipline · Row 2 · 2 ranksRank 0/2Requires 5 points in DisciplineNext rank: Increases the effect of Power Word: Fortitude and Prayer of Fortitude by 15%, and your total Stamina by 2%.
Improved Inner FireDiscipline · Row 2 · 3 ranksRank 0/3Requires 5 points in DisciplineNext rank: Increases the effect of Inner Fire by 15% and its number of charges by 4.
MeditationDiscipline · Row 3 · 3 ranksRank 0/3Requires 10 points in DisciplineNext rank: Allows 17% of your mana regeneration to continue while casting.
Inner FocusDiscipline · Row 3 · 1 rankInstant · 3 min cooldownRank 0/1Requires 10 points in DisciplineWhen activated, your next spell costs no mana and has 25% more critical effect chance if it can critically hit.Description of the maximum rank.
Improved Mana BurnDiscipline · Row 4 · 2 ranksRank 0/2Requires 15 points in DisciplineNext rank: Reduces the cast time of Mana Burn by 0.5 second.
Soul WardingDiscipline · Row 5 · 1 rankRank 0/1Requires: Improved Power Word: Shield (3 ranks)Requires 20 points in DisciplineReduces the cooldown of Power Word: Shield by 4 seconds and its mana cost by 15%.Description of the maximum rank.
Silent ResolveDiscipline · Row 2 · 3 ranksRank 0/3Requires 5 points in DisciplineNext rank: Reduces the threat of your Holy and Discipline spells by 7%, and the chance your helpful spells and damage over time effects are dispelled by 10%.
Mental StrengthDiscipline · Row 5 · 5 ranksRank 0/5Requires 20 points in DisciplineNext rank: Increases your total Intellect by 3%.
Borrowed TimeDiscipline · Row 10 · 5 ranksRank 0/5Requires 45 points in DisciplineNext rank: After you cast Power Word: Shield, your next spell gains 5% haste, and Power Word: Shield absorbs more damage, equal to 8% of your spell power.
AbsolutionDiscipline · Row 4 · 3 ranksRank 0/3Requires 15 points in DisciplineNext rank: Reduces the mana cost of Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel by 5%.
Focused PowerDiscipline · Row 6 · 2 ranksRank 0/2Requires 25 points in DisciplineNext rank: Increases the damage and healing of your spells by 2%, and reduces the cast time of Mass Dispel by 0.5 second.
EnlightenmentDiscipline · Row 6 · 3 ranksRank 0/3Requires 25 points in DisciplineNext rank: Increases your total Spirit by 2% and your spell haste by 2%.
Improved Flash HealDiscipline · Row 7 · 3 ranksRank 0/3Requires 30 points in DisciplineNext rank: Reduces the mana cost of Flash Heal by 5%, and increases its critical effect chance by 4% on targets at or below 50% health.
Pain SuppressionDiscipline · Row 9 · 1 rankInstant · 3 min cooldown · Duration 8 secRank 0/1Requires 40 points in DisciplineInstantly reduces a friendly target's threat by 5%, reduces all damage it takes by 40% and increases its resistance to dispel effects by 65% for 8 seconds.Description of the maximum rank.
Focused WillDiscipline · Row 7 · 3 ranksRank 0/3Requires 30 points in DisciplineNext rank: Increases your spell critical effect chance by 1%. After a critical hit against you, Focused Will reduces all damage taken by 2% and increases healing received by 3%, stacking up to 3 times for 8 seconds.
AspirationDiscipline · Row 8 · 2 ranksRank 0/2Requires 35 points in DisciplineNext rank: Reduces the cooldown of Inner Focus, Power Infusion, Pain Suppression and Penance by 10%.
Divine AegisDiscipline · Row 9 · 3 ranksRank 0/3Requires 40 points in DisciplineNext rank: Critical heals create a protective shield on the target that absorbs 10% of the amount healed. Lasts 12 seconds.
RaptureDiscipline · Row 8 · 3 ranksRank 0/3Requires 35 points in DisciplineNext rank: When your Power Word: Shield is fully absorbed or dispelled, you gain 1.5% of your total mana, and the target has a 33% chance to gain 2% mana, 8 Rage, 16 Energy or 32 runic power. At most once every 12 seconds.
PenanceDiscipline · Row 11 · 1 rankChanneled · 12 sec cooldown · Duration 2 secRank 0/1Requires 50 points in DisciplineLaunches a volley of holy light at the target, instantly and every second for 2 seconds: each bolt deals 375 Holy damage to an enemy or heals an ally for 1484 to 1676.Description of the maximum rank.
Twin DisciplinesDiscipline · Row 1 · 5 ranksRank 0/5Next rank: Increases the damage and healing of your instant spells by 1%.
GraceDiscipline · Row 9 · 2 ranksRank 0/2Requires 40 points in DisciplineNext rank: Flash Heal, Greater Heal and Penance have a 50% chance to bless the target with Grace, increasing the healing it receives from the Priest by 3%. Stacks up to 3 times, lasts 15 seconds, and can be active on one target at a time.
Renewed HopeDiscipline · Row 8 · 2 ranksRank 0/2Requires 35 points in DisciplineNext rank: Increases the critical effect chance of Flash Heal, Greater Heal and Penance by 2% on targets affected by Weakened Soul, and Power Word: Shield has a 50% chance to reduce all damage taken by party and raid members by 3% for 1 minute.
Reflective ShieldDiscipline · Row 5 · 2 ranksRank 0/2Requires 20 points in DisciplineNext rank: Reflects 22% of the damage absorbed by your Power Word: Shield back at the attacker, without causing threat.




