
Hunter
Beast Mastery
Updated on
Hunter
PvP
In PvP, the Hunter fights mostly from range: it slows opponents, keeps them at a distance and uses its range to attack from afar.
Class tools
- Slows: Concussive ShotInstant · 12 sec cooldown · Duration 4 secDazes the target, slowing its movement speed by 50% for 4 seconds. slows the target, and Wing ClipInstant · Duration 10 secDeals 50 damage and reduces the target's movement speed by 60% for 10 seconds. slows an opponent in melee range.
- Control: Freezing TrapInstant · 15 sec cooldownPlaces a trap that freezes the first enemy to approach, preventing all action for up to 20 seconds; any damage frees it. The trap lasts 1 minute, can only be placed out of combat, and only one trap can be active at a time. freezes an enemy, but traps can only be placed out of combat.
- Mana: Viper StingInstant · Duration 8 secDrains 1108 of the target's mana over 8 seconds. Only one sting per Hunter can be active on a target. drains the target's mana, an effective weapon against spellcasters.
- Detection: FlareInstant · 15 sec cooldown · Duration 30 secReveals all hidden and invisible enemies within 10 yards of the targeted area for 30 seconds. reveals stealthed enemies in an area.
- Defense: Feign DeathInstant · 30 sec cooldown · Duration 6 minThe Hunter feigns death to trick enemies into ignoring them. Lasts up to 6 minutes. can trick enemies into no longer attacking you.
By specialization
Beast Mastery
IntimidationBeast Mastery · Row 5 · 1 rankInstant · 1 min cooldown · Duration 3 secYour pet intimidates the target on its next successful melee attack, generating high threat and stunning it for 3 seconds. lets your pet stun the target, and Bestial WrathBeast Mastery · Row 7 · 1 rankInstant · 2 min cooldown · Duration 18 secRequires: Intimidation (1 rank)Sends your pet into a rage for 18 seconds: it deals 50% more damage, feels no fear and cannot be stopped unless killed. makes your pet impossible to stop for 18 seconds, except by death.
Marksmanship
Scatter ShotMarksmanship · Row 5 · 1 rankInstant · 30 sec cooldown · Duration 4 secA short-range shot that deals 50% weapon damage and disorients the target for 4 seconds. Any damage breaks the effect. Stops your attack when used. disorients the target for 4 seconds and can be used against a nearby enemy. Improved Concussive ShotMarksmanship · Row 1 · 5 ranksGives Concussive Shot a 4% / 8% / 12% / 16% / 20% chance to stun the target for 3 seconds. can stun the target, and Hawk EyeMarksmanship · Row 3 · 3 ranksIncreases the range of your ranged weapons by 2 / 4 / 6 yards. increases the range of your ranged weapons.
Survival
DeterrenceSurvival · Row 3 · 1 rankInstant · 5 min cooldown · Duration 10 secWhen activated, increases your dodge and parry chance by 25% for 10 seconds., CounterattackSurvival · Row 5 · 1 rankInstant · 5 sec cooldown · Duration 5 secRequires: Deterrence (1 rank)A strike usable after you parry an attack. Deals 110 damage and immobilizes the target for 5 seconds. Cannot be blocked, dodged or parried. and Improved Wing ClipSurvival · Row 2 · 5 ranksGives Wing Clip a 4% / 8% / 12% / 16% / 20% chance to immobilize the target for 5 seconds. help you get rid of an opponent in melee range. Wyvern StingSurvival · Row 7 · 1 rankInstant · 2 min cooldown · Duration 12 secRequires: Killer Instinct (3 ranks)A stinging shot that puts the target to sleep for 12 seconds. Any damage cancels the effect. When the target wakes up, the sting deals 600 Nature damage over 12 seconds. Only usable out of combat. Only one sting per Hunter can be active on a target. puts the target to sleep, but can only be used out of combat.
Key takeaway
In PvP, the Hunter must keep its distance: ranged attacks do not work against an enemy that is too close. Watch your mana: shots and stings consume it.




