
Hunter
Beast Mastery
Updated on
Beast Mastery Hunter
Strengths
- Stronger pet: Unleashed FuryBeast Mastery · Row 3 · 5 ranksIncreases the damage done by your pet by 4% / 8% / 12% / 16% / 20%., FerocityBeast Mastery · Row 4 · 5 ranksIncreases your pet's critical strike chance by 3% / 6% / 9% / 12% / 15%. and FrenzyBeast Mastery · Row 6 · 5 ranksRequires: Ferocity (5 ranks)Gives your pet a 20% / 40% / 60% / 80% / 100% chance to gain 30% attack speed for 8 seconds after a critical strike. increase your pet's damage, and Bestial WrathBeast Mastery · Row 7 · 1 rankInstant · 2 min cooldown · Duration 18 secRequires: Intimidation (1 rank)Sends your pet into a rage for 18 seconds: it deals 50% more damage, feels no fear and cannot be stopped unless killed. makes it even more dangerous for 18 seconds.
- Self-sufficiency: the pet and Spirit BondBeast Mastery · Row 5 · 2 ranksWhile your pet is active, you and your pet regenerate 1% / 2% of total health every 10 seconds. make solo play easier.
- Control: IntimidationBeast Mastery · Row 5 · 1 rankInstant · 1 min cooldown · Duration 3 secYour pet intimidates the target on its next successful melee attack, generating high threat and stunning it for 3 seconds. stuns the target, and Freezing TrapInstant · 15 sec cooldownPlaces a trap that freezes the first enemy to approach, preventing all action for up to 20 seconds; any damage frees it. The trap lasts 1 minute, can only be placed out of combat, and only one trap can be active at a time. freezes an enemy.
- Group utility: Tranquilizing ShotInstant · 20 sec cooldownAttempts to remove 1 Frenzy effect from an enemy creature. can remove a Frenzy effect from an enemy creature.
Weaknesses
- Pet dependency: part of your damage is lost if your pet dies, and you then have to revive it.
- Minimum range: ranged attacks do not work against an enemy that is too close.
- Mana management: shots and stings cost mana, which can run out during long fights.
- Traps out of combat: traps can only be placed out of combat.




