
Hunter
Survival
Updated on
Survival Hunter
Strengths
- Control: Freezing TrapInstant · 15 sec cooldownPlaces a trap that freezes the first enemy to approach, preventing all action for up to 20 seconds; any damage frees it. The trap lasts 1 minute, can only be placed out of combat, and only one trap can be active at a time., Frost TrapInstant · 15 sec cooldownPlaces a trap that, when an enemy approaches, covers the ground in ice for 30 seconds: enemies within 10 yards are slowed by 60%. The trap lasts 1 minute, can only be placed out of combat, and only one trap can be active at a time. and Wyvern StingSurvival · Row 7 · 1 rankInstant · 2 min cooldown · Duration 12 secRequires: Killer Instinct (3 ranks)A stinging shot that puts the target to sleep for 12 seconds. Any damage cancels the effect. When the target wakes up, the sting deals 600 Nature damage over 12 seconds. Only usable out of combat. Only one sting per Hunter can be active on a target. let you neutralize or slow enemies.
- Melee defense: DeterrenceSurvival · Row 3 · 1 rankInstant · 5 min cooldown · Duration 10 secWhen activated, increases your dodge and parry chance by 25% for 10 seconds., CounterattackSurvival · Row 5 · 1 rankInstant · 5 sec cooldown · Duration 5 secRequires: Deterrence (1 rank)A strike usable after you parry an attack. Deals 110 damage and immobilizes the target for 5 seconds. Cannot be blocked, dodged or parried. and Improved Wing ClipSurvival · Row 2 · 5 ranksGives Wing Clip a 4% / 8% / 12% / 16% / 20% chance to immobilize the target for 5 seconds. help you get rid of an opponent in melee range.
- Damage: Killer InstinctSurvival · Row 5 · 3 ranksIncreases your critical strike chance with all attacks by 1% / 2% / 3%. and Lightning ReflexesSurvival · Row 6 · 5 ranksIncreases your Agility by 3% / 6% / 9% / 12% / 15%. strengthen all your attacks.
- Versatility: Monster SlayingSurvival · Row 1 · 3 ranksIncreases all damage against Beasts, Giants and Dragonkin by 1% / 2% / 3% and critical strike damage against them by an additional 1% / 2% / 3%. and Humanoid SlayingSurvival · Row 1 · 3 ranksIncreases all damage against Humanoids by 1% / 2% / 3% and critical strike damage against Humanoids by an additional 1% / 2% / 3%. increase damage against certain types of enemies.
Weaknesses
- Minimum range: ranged attacks do not work against an enemy that is too close.
- Out of combat: traps and Wyvern StingSurvival · Row 7 · 1 rankInstant · 2 min cooldown · Duration 12 secRequires: Killer Instinct (3 ranks)A stinging shot that puts the target to sleep for 12 seconds. Any damage cancels the effect. When the target wakes up, the sting deals 600 Nature damage over 12 seconds. Only usable out of combat. Only one sting per Hunter can be active on a target. can only be used out of combat.
- Mana management: shots and stings cost mana, which can run out during long fights.
- Limited area damage: area abilities are limited to Multi-ShotInstant · 10 sec cooldownFires several missiles, hitting up to 3 targets for an additional 150 damage., VolleyChanneled · 1 min cooldown · Duration 6 secContinuously fires a volley at the target area, dealing 80 Arcane damage every second for 6 seconds to enemies within 8 yards. and Explosive TrapInstant · 15 sec cooldownPlaces a fire trap that explodes when an enemy approaches, dealing 208 to 265 Fire damage, then 330 more Fire damage over 20 seconds to all enemies within 10 yards. The trap lasts 1 minute, can only be placed out of combat, and only one trap can be active at a time..




