
Mage
Arcane
Updated on
Arcane Mage
Rotation
Here is an indicative priority order at level 60.
Before the fight
- Arcane IntellectInstant · Duration 30 minIncreases the target's Intellect by 31 for 30 minutes.: on the whole group.
- Mage ArmorInstant · Duration 30 minIncreases your resistance to all magic by 15 and allows 30% of your mana regeneration to continue while casting. Only one Armor at a time. Lasts 30 minutes.: an armor to keep active, which lets part of your mana regeneration continue while casting.
Single-target priorities
- Fire BlastInstant · 8 sec cooldownBlasts the enemy for 446 to 524 Fire damage. and Arcane ExplosionInstantAn explosion of arcane magic around the Mage deals 249 to 270 Arcane damage to all enemies within 10 yards.: to finish off an enemy that is about to die.
- Frostbolt3 sec cast · Duration 9 secLaunches a bolt of frost that deals Frost damage and slows the target's movement speed by 40% for 9 seconds.: your main spell if you have taken Frost talents, otherwise Fireball3.5 sec cast · Duration 8 secHurls a fiery ball that deals 596 to 760 Fire damage, then 76 more Fire damage over 8 seconds..
Cooldowns
- Arcane PowerArcane · Row 7 · 1 rankInstant · 3 min cooldown · Duration 15 secRequires: Arcane Instability (3 ranks)When activated, your spells deal 30% more damage but cost 30% more mana for 15 seconds.: for a big damage window, together with your other damage-increasing effects.
- Presence of MindArcane · Row 5 · 1 rankInstant · 3 min cooldownWhen activated, your next Mage spell with a cast time under 10 seconds becomes instant.: makes a long-cast spell such as Frostbolt3 sec cast · Duration 9 secLaunches a bolt of frost that deals Frost damage and slows the target's movement speed by 40% for 9 seconds. instant.
Multiple targets
- BlizzardChanneled · Duration 8 secIce shards pelt the target area, dealing Frost damage over 8 seconds.: against a group of enemies, without recasting before the previous one ends.
- Arcane ExplosionInstantAn explosion of arcane magic around the Mage deals 249 to 270 Arcane damage to all enemies within 10 yards.: to finish off weakened enemies around you.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
Use EvocationChanneled · 8 min cooldown · Duration 8 secA channeled spell: your mana regeneration is active and increased by 1500% for 8 seconds. when your mana is low, at a time when you can channel it to the end. CounterspellInstant · 30 sec cooldownInterrupts the enemy's spellcast and prevents spells from that school from being cast for 10 seconds. Generates a high amount of threat. lets you interrupt an enemy spellcaster.




