
Paladin
Holy
Updated on
Holy Paladin
Rotation
Here is an indicative priority order at level 60.
Before the fight
- Blessing of WisdomInstant · Duration 5 minRestores 33 mana every 5 seconds to a friendly target for 5 minutes. Only one blessing per Paladin on a target. and your other blessings: keep them active on the group.
Choosing your heal
- Flash of Light1.5 sec castA quick heal that restores 348 to 389 health to a friendly target.: your main heal, fast and mana-efficient; it makes up most of your healing.
- Holy Light2.5 sec castHeals a friendly target for 1590 to 1770.: when the target has lost a lot of health and needs to be topped up with a single heal.
- Holy ShockHoly · Row 7 · 1 rankInstant · 30 sec cooldownRequires: Divine Favor (1 rank)Blasts the target with Holy energy, dealing 365 to 395 Holy damage to an enemy or healing an ally for 365 to 395.: when you need to heal while moving; it is not a mana-efficient heal.
Cooldowns
- Divine FavorHoly · Row 5 · 1 rankInstant · 2 min cooldownRequires: Illumination (5 ranks)When activated, your next Flash of Light, Holy Light or Holy Shock has a 100% critical effect chance.: makes your next heal a guaranteed critical effect.
- Lay on HandsInstant · 1 hr cooldownHeals a friendly target for an amount equal to the Paladin's maximum health and restores 550 of its mana, but drains all of the Paladin's remaining mana.: in an emergency, if an ally is about to die; it drains all of your mana.
- Blessing of ProtectionInstant · 5 min cooldown · Duration 10 secProtects a party member from all physical attacks for 10 seconds, but it cannot attack or use physical abilities. Only one blessing per Paladin on a target. Afterwards, the target cannot be made invulnerable again by Divine Shield, Divine Protection or Blessing of Protection for 1 minute. and Blessing of FreedomInstant · 20 sec cooldown · Duration 10 secGrants the target immunity to movement impairing effects for 10 seconds.: to protect an ally from physical attacks or slows.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
Choose the rank of your heals based on your mana, the stage of the fight and the target's health: lower ranks cost less mana. If your mana runs low, stop casting for 5 seconds so that its regeneration resumes. With Seal of WisdomInstant · Duration 30 secFor 30 seconds, each melee attack has a chance to restore 90 of the Paladin's mana. Only one Seal at a time. Its Judgement lasts 10 seconds: attacks and spells against the judged enemy have a chance to restore 59 mana to the attacker; your melee strikes refresh its duration. Only one Judgement per Paladin at a time., your melee attacks can restore mana between heals.




