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Mage

Fire

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Mage

Races

In WoW Forever, the Mage is available to six races split between the Horde and the Alliance. Each race has racial abilities that can affect damage, survival, mana or comfort of play.

The choice of race depends on your faction, your specialization and your preferences in PvE or PvP.

Alliance

Gnome

The Gnome has abilities particularly well suited to spellcasters.

  • : for 8 seconds, reduces the cost of spells and abilities by 10% and increases their damage or healing by 10%.
  • : increases maximum mana, rage or energy by 5%.
  • : grants brief immunity to roots and slows.
  • : makes engineering devices more reliable.

Human

The Human is a versatile race.

  • : removes stun effects.
  • : improves detection of stealthed enemies for 20 seconds.
  • : increases the critical strike chance of all spells and attacks by 1%.
  • : increases Spirit by 10%.

The Human is an interesting alternative to the Gnome, especially in PvP.

High Order Skyborne

The High Order Skyborne has regeneration, mobility and haste advantages.

  • : lets you glide for 10 seconds.
  • : taps into a nearby leyline: increases health and mana regeneration by 50% for 15 seconds. If a leyline is nearby, this effect is doubled for the next hour.
  • : increases spell, melee and ranged haste by 2%.
  • : increases damage dealt to elementals by 5%.

is especially useful for a class as dependent on mana as the Mage.

Horde

Orc

The Orc has several offensive and defensive advantages.

  • : increases attack power and spell power by 10% for 15 seconds.
  • : when activated, instantly removes curses and banes, and reduces magic damage taken by 5% for 8 seconds.
  • : increases the damage dealt by Hunter and Warlock pets by 5%.
  • : reduces the duration of stuns by 20%.

Troll

The Troll combines casting speed and regeneration.

  • : when activated, increases attack and casting speed by 10% for 15 seconds.
  • : gradually restores 50% of maximum health.
  • : increases damage dealt to beasts by 5%.
  • : increases health regeneration by 20%, and 20% of it continues during combat.

Undead

The Undead focuses on resistance to crowd control and recovery.

  • : removes charm, fear and sleep effects.
  • : consumes corpses to regenerate 35% of health and mana over time.
  • : extends breathing underwater.
  • : spells and attacks have a chance to drain health from the target, up to 5% of your maximum health (15-second cooldown).

The Undead suits players who want protection against crowd control, especially in PvP.

Which race should you choose for each specialization?

Arcane

Arcane depends heavily on mana. For the Alliance, the Gnome benefits from and , while the High Order Skyborne speeds up regeneration with . For the Horde, the Orc and the Troll provide a temporary offensive boost.

Fire

Fire looks for heavy hits. For the Horde, the Orc's and the Troll's strengthen burst damage phases. For the Alliance, the Gnome remains a solid choice thanks to .

Frost

Frost focuses on control and survival. The Undead and the Human have abilities against crowd control, while the Gnome can break free from roots and slows with .

Final choice

There is no mandatory race for playing a Mage. In PvE, offensive and mana bonuses are the most useful. In PvP, abilities that remove or avoid crowd control become more important.

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