
Mage
Frost
Updated on
Mage Frost
Talents
Ice Lance
Ice LanceFrost · Row 3 · 1 rankInstantDeals 28 to 32 Frost damage to an enemy, and 300% more damage to frozen targets. is a major talent available after investing 11 points in the specialization. This instant spell deals 300% additional damage to frozen targets.
Ice Block
Ice BlockFrost · Row 4 · 1 rankInstant · 5 min cooldown · Duration 10 secEncases you in ice for 10 seconds: you are protected from all physical attacks and spells, but cannot attack, move or cast spells. moves from the fifth to the fourth row and becomes a major talent available after 16 points. It protects the Mage for 10 seconds, with a 5-minute cooldown.
The fifth row
Cold SnapFrost · Row 5 · 1 rankInstant · 10 min cooldownEnds the cooldown of all your other Frost spells. moves from the third to the fifth row and becomes a major talent available after 21 points. It resets the cooldowns of other Frost spells. Its own cooldown goes from 5 to 10 minutes.
Fingers of FrostFrost · Row 5 · 2 ranksDuration 15 secRequires: Ice Lance (1 rank)Gives your chill effects a 15% chance to grant Fingers of Frost for 15 seconds: your next 1 / 2 spells are cast as if the target were frozen., a new fifth-row talent, makes the next spell treat the target as if it were frozen for 15 seconds.
With 21 points at level 30, only one fifth-row talent can be chosen.
Changed talents
Frost ChannelingFrost · Row 3 · 3 ranksReduces the mana cost of your Frost spells by 5% / 10% / 15%, and the threat they cause by 10% / 20% / 30%. moves to the third row. PermafrostFrost · Row 2 · 3 ranksIncreases the duration of your chill effects by 11% / 22% / 33% and slows the target by an additional 3% / 7% / 10%.Chill effects: duration +33% extends slows by 11%, 22% or 33%. ShatterFrost · Row 4 · 3 ranksIncreases the critical strike chance of all your spells against frozen targets by 17% / 33% / 50%. no longer requires Improved Frost NovaFrost · Row 2 · 2 ranksReduces the cooldown of Frost Nova by 2 / 4 seconds.Frost Nova: cooldown −4 sec.
PrecisionFrost · Row 1 · 3 ranksIncreases your chance to hit with all spells by 2% / 4% / 6%., in the first row, increases the hit chance of all spells. Improved BlizzardFrost · Row 3 · 3 ranksDuration 1.5 secAdds a chill effect to Blizzard that reduces the target's movement speed by 15% / 25% / 40% for 1.5 seconds. slows by 40% at most, down from 65%.
Beyond level 30
Winter's ChillFrost · Row 6 · 5 ranksGives Frostbolt, Frost Blast and Ice Lance empowered by Fingers of Frost a 20% / 40% / 60% / 80% / 100% chance to apply Winter's Chill: the target takes 5% more damage from your next Cone of Cold, which gains an additional 7% of your spell damage. Stacks up to 5 times. requires 25 points in the specialization, and Ice BarrierFrost · Row 7 · 1 rankInstant · 30 sec cooldown · Duration 1 minRequires: Cold Snap (1 rank)A shield that absorbs 448 damage, plus 10% of your Frost spell power, and increases your Frost damage by 15% for 1 minute. While the shield holds, your Frost damage is increased by a further 5% and your casts are not delayed when you take damage. requires 31. These two talents are therefore not available at level 30.
Which talents should you prioritize?
Ice LanceFrost · Row 3 · 1 rankInstantDeals 28 to 32 Frost damage to an enemy, and 300% more damage to frozen targets. and Ice BlockFrost · Row 4 · 1 rankInstant · 5 min cooldown · Duration 10 secEncases you in ice for 10 seconds: you are protected from all physical attacks and spells, but cannot attack, move or cast spells. form the core of Frost. For damage, Fingers of FrostFrost · Row 5 · 2 ranksDuration 15 secRequires: Ice Lance (1 rank)Gives your chill effects a 15% chance to grant Fingers of Frost for 15 seconds: your next 1 / 2 spells are cast as if the target were frozen. is a consistent choice for the 21st point; for survival, Cold SnapFrost · Row 5 · 1 rankInstant · 10 min cooldownEnds the cooldown of all your other Frost spells. lets you use Ice BlockFrost · Row 4 · 1 rankInstant · 5 min cooldown · Duration 10 secEncases you in ice for 10 seconds: you are protected from all physical attacks and spells, but cannot attack, move or cast spells. again.




