
Warlock
Demonology
Updated on
Demonology Warlock
Rotation
Here is an indicative priority order at level 70.
Single target
- Curse of DoomInstant · 1 min cooldown · Duration 1 minDeals 4200 Shadow damage after 1 minute. If the target dies from it, a demon may be summoned. Cannot be cast on players.: if the target lives longer than one minute; otherwise, the curse you are assigned.
- Corruption2 sec cast · Duration 18 secCorrupts the target, dealing 900 Shadow damage over 18 seconds.: keep it on the target.
- Immolate2 sec cast · Duration 15 secBurns the enemy for 332 Fire damage, then 615 more Fire damage over 15 seconds.: if your gear does little for Shadow, or if a Fire Mage increases the Fire damage taken by the target.
- Shadow Bolt3 sec castSends a shadowy bolt at the enemy for 544 to 607 Shadow damage.: your main spell.
- Life TapInstantConverts 582 health into 582 mana.: to regain mana; Mana FeedDemonology · Row 6 · 3 ranksWhen you gain mana from Drain Mana or Life Tap, your demon gains 33% / 66% / 100% of the mana you gain. also gives some to the Felguard.
Multiple targets
- Seed of Corruption2 sec cast · Duration 18 secPlants a demon seed in the target, dealing 1044 Shadow damage over 18 seconds. When the target has taken 1044 damage or dies, the seed deals 1110 to 1290 Shadow damage to all other enemies within 15 yards. Only one Corruption spell per Warlock on a target.: your main area spell; wait until the tank has built enough threat.
- Keep your damage-over-time spells on the main target.
Demon
Keep your Felguard alive: use Health FunnelChanneled · Duration 10 secGives 188 health to the demon every second for 10 seconds; costs 99 of the Warlock's health, plus 65 per second. when the healers cannot take care of it, and let it benefit from the group's buffs.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
Only one Curse per Warlock can be active on a target: in a raid, split curses with the other Warlocks before the fight. Watch your threat, and use SoulshatterInstant · 5 min cooldownReduces your threat by 50% on all enemies within 50 yards. Costs a Soul Shard and 8% of base health. if it gets too high.




