Assassination
0Improved PoisonsAssassination · Row 4 · 5 ranksRank 0/5Requires 15 points in AssassinationNext rank: Increases the chance to apply poisons to your target by 2%.
LethalityAssassination · Row 3 · 5 ranksRank 0/5Requires: Malice (5 ranks)Requires 10 points in AssassinationNext rank: Increases the critical strike damage bonus of Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv and Hemorrhage by 6%.
MaliceAssassination · Row 1 · 5 ranksRank 0/5Next rank: Increases your critical strike chance by 1%.
Remorseless AttacksAssassination · Row 1 · 2 ranksRank 0/2Next rank: After killing an opponent that yields experience or honor, increases the critical strike chance of your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush or Ghostly Strike by 20%. Lasts 20 seconds.
RuthlessnessAssassination · Row 2 · 3 ranksRank 0/3Requires 5 points in AssassinationNext rank: Gives your melee finishing moves a 20% chance to add a combo point to your target.
MurderAssassination · Row 2 · 2 ranksRank 0/2Requires 5 points in AssassinationNext rank: Increases all damage you deal against humanoids, giants, beasts and dragonkin by 1%.
Improved EviscerateAssassination · Row 1 · 3 ranksRank 0/3Next rank: Increases the damage of Eviscerate by 5%.
Puncturing WoundsAssassination · Row 2 · 3 ranksRank 0/3Requires 5 points in AssassinationNext rank: Increases the critical strike chance of Backstab by 10% and of Mutilate by 5%.
Improved Expose ArmorAssassination · Row 3 · 2 ranksRank 0/2Requires 10 points in AssassinationNext rank: Increases the armor reduced by Expose Armor by 25%.
Improved Kidney ShotAssassination · Row 5 · 3 ranksRank 0/3Requires 20 points in AssassinationNext rank: While affected by your Kidney Shot, the target takes 3% additional damage from all sources.
Cold BloodAssassination · Row 5 · 1 rankInstant · 3 min cooldownRank 0/1Requires 20 points in AssassinationWhen activated, increases the critical strike chance of your next offensive ability by 100%.Description of the maximum rank.
Relentless StrikesAssassination · Row 3 · 1 rankRank 0/1Requires 10 points in AssassinationYour finishing moves have a 20% chance per combo point to restore 25 Energy.Description of the maximum rank.
Seal FateAssassination · Row 6 · 5 ranksRank 0/5Requires: Cold Blood (1 rank)Requires 25 points in AssassinationNext rank: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
VigorAssassination · Row 7 · 1 rankRank 0/1Requires 30 points in AssassinationIncreases your maximum Energy by 10.Description of the maximum rank.
Vile PoisonsAssassination · Row 4 · 5 ranksRank 0/5Requires 15 points in AssassinationNext rank: Increases the damage of your poisons and Envenom by 4%, and gives your poisons an additional 8% chance to resist dispel effects.
Master PoisonerAssassination · Row 6 · 2 ranksRank 0/2Requires 25 points in AssassinationNext rank: Reduces the chance your poisons are resisted by 5%, and increases your chance to resist poison effects by an additional 15%.
Find WeaknessAssassination · Row 8 · 5 ranksRank 0/5Requires 35 points in AssassinationNext rank: Your finishing moves increase the damage of all your offensive abilities by 2% for 10 seconds.
MutilateAssassination · Row 9 · 1 rankInstantRank 0/1Requires: Vigor (1 rank)Requires 40 points in AssassinationInstantly attacks with both weapons for an additional 101 damage with each weapon. Damage is increased by 50% against poisoned targets. Must be behind the target. Awards 2 combo points.Description of the maximum rank.
Fleet FootedAssassination · Row 5 · 2 ranksRank 0/2Requires 20 points in AssassinationNext rank: Increases your chance to resist movement-impairing effects by 5% and your movement speed by 8%. Does not stack with other movement speed increases.
Deadened NervesAssassination · Row 7 · 5 ranksRank 0/5Requires 30 points in AssassinationNext rank: Reduces all physical damage taken by 1%.
Quick RecoveryAssassination · Row 5 · 2 ranksRank 0/2Requires 20 points in AssassinationNext rank: Increases all healing effects on you by 10%, and your finishing moves cost 40% less Energy when they fail to hit.




