
Paladin
Protection
Updated on
Paladin
PvP
In PvP, the Paladin is a tough plate-armored fighter who can heal itself and protect its allies.
Class tools
- Control: Hammer of JusticeInstant · 1 min cooldown · Duration 6 secStuns the target for 6 seconds and interrupts non-player spellcasting for 3 seconds. stuns the target for 6 seconds, and Seal of JusticeInstant · Duration 30 minFor 30 minutes, each melee attack has a chance to stun the target for 2 seconds. Judging this Seal deals Holy damage. Only one Seal at a time. can stun it in melee.
- Protection: Divine ShieldInstant · 5 min cooldown · Duration 12 secProtects the Paladin from all damage and spells for 12 seconds, but halves the damage they deal. Causes Forbearance for 2 minutes. protects from all damage, and Hand of ProtectionInstant · 5 min cooldown · Duration 10 secProtects a party or raid member from all physical attacks for 10 seconds, but they cannot attack or use physical abilities. Causes Forbearance for 2 minutes. protects an ally from physical attacks.
- Freedom: Hand of FreedomInstant · 25 sec cooldown · Duration 6 secPlaces a Hand on a friendly target, granting immunity to movement-impairing effects for 6 seconds. Only one Hand per Paladin on a target. makes the target immune to slows and roots.
- Dispel: CleanseInstantRemoves 1 poison, 1 disease and 1 magic effect from a friendly target. removes a poison, a disease and a magic effect.
By specialization
Holy
Holy ShockHoly · Row 7 · 1 rankInstant · 6 sec cooldownRequires: Divine Favor (1 rank)Blasts the target with Holy energy, dealing 1296 to 1402 Holy damage to an enemy or healing an ally for 2401 to 2599. heals without a cast, and Sacred ShieldInstant · Duration 30 secFor 30 seconds, each time the target takes damage, it gains a shield absorbing 500 damage for up to 6 seconds, and the Paladin's critical strike chance with Flash of Light on it is increased by 50%. At most once every 6 seconds; only one target at a time. protects an ally from damage. All of the Paladin's spells are Holy: an interrupt therefore prevents it from healing, and Improved Concentration AuraHoly · Row 4 · 3 ranksIncreases the effect of Concentration Aura by 5% / 10% / 15%, and while any of your auras is active, reduces the duration of silence and interrupt effects on affected party members by 10% / 20% / 30%. This reduction does not stack with other effects. reduces the duration of silences and interrupts.
Protection
Avenger's ShieldProtection · Row 9 · 1 rankInstant · 30 sec cooldown · Duration 10 secRequires: Holy Shield (1 rank)Hurls a holy shield at the enemy, dealing 1100 to 1344 Holy damage, increased by spell power and attack power, and dazing it, then bounces to nearby enemies. Hits 3 targets in total. The daze lasts 10 seconds. dazes and, with Shield of the TemplarProtection · Row 10 · 3 ranksRequires: Avenger's Shield (1 rank)Reduces all damage taken by 1% / 2% / 3%, and gives Avenger's Shield a 33% / 66% / 100% chance to silence its targets for 3 seconds., silences the enemies it hits. Blessing of SanctuaryProtection · Row 5 · 1 rankInstant · Duration 10 minPlaces a blessing on a friendly target for 10 minutes, reducing all damage taken by 3% and increasing Strength and Stamina by 10%. When the target blocks, parries or dodges a melee attack, it gains 2% of its maximum mana. Only one blessing per Paladin on a target. reduces the damage taken by the target.
Retribution
RepentanceRetribution · Row 7 · 1 rankInstant · 1 min cooldown · Duration 1 minPuts the enemy into meditation, incapacitating it for up to 1 minute and removing Righteous Vengeance. Any damage wakes the target. Works on demons, dragonkin, giants, humanoids and undead. neutralizes an enemy, and The Art of WarRetribution · Row 7 · 2 ranksIncreases the damage of Judgements, Crusader Strike and Divine Storm by 5% / 10%. Your melee critical strikes reduce the cast time of your next Flash of Light or Exorcism by 0.75 second at rank 1, or make it instant at rank 2. makes Flash of Light1.5 sec castHeals a friendly target for 788 to 883. instant after a melee critical strike. Hammer of WrathInstant · 6 sec cooldownHurls a hammer that deals 1139 to 1257 Holy damage, increased by spell power and attack power. Usable only on enemies at 20% health or less. finishes off enemies at 20% health or less.
Key takeaway
In PvP, the Paladin must use its cooldowns without hesitation and keep its allies free to move. Hand of FreedomInstant · 25 sec cooldown · Duration 6 secPlaces a Hand on a friendly target, granting immunity to movement-impairing effects for 6 seconds. Only one Hand per Paladin on a target. and Hand of ProtectionInstant · 5 min cooldown · Duration 10 secProtects a party or raid member from all physical attacks for 10 seconds, but they cannot attack or use physical abilities. Causes Forbearance for 2 minutes. are magic effects that can be dispelled.




