
Mage
Fire
Updated on
Mage
PvP
In PvP, the Mage first controls opponents, then destroys them: it freezes, slows or transforms them before chaining its most powerful spells.
Class tools
- Control: Polymorph1.5 sec cast · Duration 50 secTransforms the enemy into a sheep for up to 50 seconds: it wanders around, cannot attack or cast spells, but regenerates very quickly; any damage breaks the effect. One target at a time; beasts, humanoids and critters only. takes an enemy out of the fight, and Frost NovaInstant · 25 sec cooldown · Duration 8 secDeals Frost damage to nearby enemies and freezes them in place for up to 8 seconds; damage may break the effect. freezes nearby enemies.
- Interrupt: CounterspellInstant · 30 sec cooldownInterrupts the enemy's spellcast and prevents spells from that school from being cast for 10 seconds. Generates a high amount of threat. interrupts a spell and prevents spells of the same school from being cast for 10 seconds.
- Mobility: BlinkInstant · 15 sec cooldownTeleports the Mage 20 yards forward and frees them from stuns and bonds. teleports the Mage forward and frees it from stuns and bonds.
- Slows: Frostbolt3 sec cast · Duration 9 secLaunches a bolt of frost that deals Frost damage and slows the target's movement speed by 40% for 9 seconds. and Cone of ColdInstant · 10 sec cooldown · Duration 8 secDeals Frost damage to enemies in a cone in front of the Mage and slows them by 50% for 8 seconds. slow the target.
By specialization
Arcane
Presence of MindArcane · Row 5 · 1 rankInstant · 3 min cooldownWhen activated, your next Mage spell with a cast time under 10 seconds becomes instant. makes a spell instant, for example Polymorph1.5 sec cast · Duration 50 secTransforms the enemy into a sheep for up to 50 seconds: it wanders around, cannot attack or cast spells, but regenerates very quickly; any damage breaks the effect. One target at a time; beasts, humanoids and critters only.. Improved CounterspellArcane · Row 4 · 2 ranksGives Counterspell a 50% / 100% chance to silence the target for 4 seconds. can silence the target for 4 seconds.
Fire
PyroblastFire · Row 3 · 1 rank6 sec cast · Duration 12 secHurls an immense fiery boulder that deals 716 to 890 Fire damage, then 268 more Fire damage over 12 seconds. deals heavy damage but has a 6-second cast: cast it on a target under Polymorph1.5 sec cast · Duration 50 secTransforms the enemy into a sheep for up to 50 seconds: it wanders around, cannot attack or cast spells, but regenerates very quickly; any damage breaks the effect. One target at a time; beasts, humanoids and critters only.. ImpactFire · Row 1 · 5 ranksGives your Fire spells a 2% / 4% / 6% / 8% / 10% chance to stun the target for 2 seconds. can stun the target, and Blast WaveFire · Row 5 · 1 rankInstant · 45 sec cooldown · Duration 6 secRequires: Pyroblast (1 rank)A wave of flame radiates from the caster, dealing 462 to 544 Fire damage to all enemies caught in it and dazing them for 6 seconds. dazes nearby enemies.
Frost
ShatterFrost · Row 4 · 5 ranksRequires: Improved Frost Nova (2 ranks)Increases the critical strike chance of all your spells against frozen targets by 10% / 20% / 30% / 40% / 50%. increases critical strike chance against frozen targets, especially after Frost NovaInstant · 25 sec cooldown · Duration 8 secDeals Frost damage to nearby enemies and freezes them in place for up to 8 seconds; damage may break the effect.. Cold SnapFrost · Row 3 · 1 rankInstant · 10 min cooldownWhen activated, finishes the cooldown of all your Frost spells. lets you reuse Frost NovaInstant · 25 sec cooldown · Duration 8 secDeals Frost damage to nearby enemies and freezes them in place for up to 8 seconds; damage may break the effect., Cone of ColdInstant · 10 sec cooldown · Duration 8 secDeals Frost damage to enemies in a cone in front of the Mage and slows them by 50% for 8 seconds. and Ice BlockFrost · Row 5 · 1 rankInstant · 5 min cooldown · Duration 10 secEncases you in ice for 10 seconds: you are protected from all physical attacks and spells, but cannot attack, move or cast spells., which protects you from all attacks for 10 seconds.
Key takeaway
In PvP, the Mage must control its opponents before attacking them. Keep BlinkInstant · 15 sec cooldownTeleports the Mage 20 yards forward and frees them from stuns and bonds. for dangerous moments.




