
Shaman
Restoration
Updated on
Shaman
PvP
In PvP, the Shaman combines damage, healing and support totems, and can interrupt spellcasters.
Class tools
- Interrupt: Earth ShockInstant · 6 sec cooldownDeals 517 to 545 Nature damage, interrupts spellcasting and prevents spells of that school from being cast for 2 seconds. Causes a high amount of threat. interrupts a spell and prevents spells of the same school from being cast for 2 seconds.
- Slows: Frost ShockInstant · 6 sec cooldown · Duration 8 secDeals 492 to 520 Frost damage and slows the target's movement speed by 50% for 8 seconds. slows the target, and Earthbind TotemInstant · 15 sec cooldown · Duration 45 secA totem with 5 health that slows enemies within 10 yards for 45 seconds. slows nearby enemies.
- Totems: Grounding TotemInstant · 15 sec cooldown · Duration 45 secA totem with 5 health that redirects to itself one harmful spell cast on a nearby party member every 10 seconds. Does not redirect area spells. Lasts 45 seconds. redirects a harmful spell, and Tremor TotemInstant · Duration 2 minA totem with 5 health that removes fear, charm and sleep effects from party members within 30 yards. Lasts 2 minutes. removes fear, charm and sleep effects.
- Dispel: PurgeInstantRemoves 2 beneficial magic effects from the enemy target. removes 2 beneficial magic effects from the enemy.
By specialization
Elemental
Elemental MasteryElemental · Row 7 · 1 rankInstant · 3 min cooldownRequires: Elemental Fury (1 rank)When activated, your next Fire, Frost or Nature damage spell has a 100% critical strike chance and its mana cost is reduced by 100%. lets you land a guaranteed critical spell, and Eye of the StormElemental · Row 4 · 3 ranksAfter taking a melee or ranged critical strike, you have a 33% / 66% / 100% chance to gain Focused Casting for 6 seconds: damage no longer costs you casting time. can protect your casting after you take a critical strike.
Enhancement
StormstrikeEnhancement · Row 7 · 1 rankInstant · 20 sec cooldown · Duration 12 secRequires: Elemental Weapons (3 ranks)Gives you an extra attack, and the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds. increases the Nature damage taken by the target, which strengthens Earth ShockInstant · 6 sec cooldownDeals 517 to 545 Nature damage, interrupts spellcasting and prevents spells of that school from being cast for 2 seconds. Causes a high amount of threat.. FlurryEnhancement · Row 4 · 5 ranksRequires: Thundering Strikes (5 ranks)After a critical strike, increases your attack speed by 10% / 15% / 20% / 25% / 30% for your next 3 swings. speeds up your attacks after a critical strike.
Restoration
Nature's SwiftnessRestoration · Row 5 · 1 rankInstant · 3 min cooldownWhen activated, your next Nature spell with a cast time under 10 seconds becomes instant. makes a Healing Wave3 sec castHeals a friendly target for 1620 to 1850. instant, ideal in an emergency, and Healing FocusRestoration · Row 3 · 5 ranksGives a 14% / 28% / 42% / 56% / 70% chance to avoid interruption caused by damage while casting any healing spell. reduces the chance of being interrupted while healing.
Key takeaway
In PvP, the Shaman must drop its totems at the right moment and keep Earth ShockInstant · 6 sec cooldownDeals 517 to 545 Nature damage, interrupts spellcasting and prevents spells of that school from being cast for 2 seconds. Causes a high amount of threat. to interrupt important spells.




