
Shaman
Restoration
Updated on
Restoration Shaman
Strengths
- Group healing: Chain Heal2.5 sec castHeals a friendly target for 567 to 646, then jumps to other nearby allies, up to 3 targets; each jump heals 50% less. Cast on a party member, it only jumps to other party members. heals up to 3 allies.
- Mana: Mana Tide TotemRestoration · Row 7 · 1 rankInstant · 5 min cooldown · Duration 12 secRequires: Restorative Totems (5 ranks)Summons a totem with 5 health at your feet for 12 seconds that restores 290 mana every 3 seconds to party members within 20 yards. and Mana Spring TotemInstant · Duration 1 minA totem with 5 health that restores 10 mana every 2 seconds to party members within 20 yards for 1 minute. restore mana to the group.
- Emergencies: Nature's SwiftnessRestoration · Row 5 · 1 rankInstant · 3 min cooldownWhen activated, your next Nature spell with a cast time under 10 seconds becomes instant. makes a Healing Wave3 sec castHeals a friendly target for 1620 to 1850. instant.
- Support: totems strengthen the group, and Tremor TotemInstant · Duration 2 minA totem with 5 health that removes fear, charm and sleep effects from party members within 30 yards. Lasts 2 minutes. removes fear effects.
Weaknesses
- Totems: they have little health and must stay within range of the group.
- Cast times: Healing Wave3 sec castHeals a friendly target for 1620 to 1850. has a 3-second cast.
- Limited damage: the specialization deals little damage.
- Healing cost: heals are expensive, and you must choose the right rank of each spell.




