
Shaman
Enhancement
Updated on
Enhancement Shaman
Strengths
- Powerful hits: Windfury WeaponInstant · Duration 5 minImbues your weapon with wind: each hit has a 20% chance to grant you 2 extra attacks with 333 extra melee attack power. Lasts 5 minutes. and FlurryEnhancement · Row 4 · 5 ranksRequires: Thundering Strikes (5 ranks)After a critical strike, increases your attack speed by 10% / 15% / 20% / 25% / 30% for your next 3 swings. grant extra or faster attacks.
- Group support: Windfury TotemInstant · Duration 2 minA totem with 5 health that imbues the main-hand weapons of party members within 20 yards: each hit has a 20% chance to grant 1 extra attack with 315 extra melee attack power. Lasts 2 minutes., Strength of Earth TotemInstant · Duration 2 minA totem with 5 health that increases the Strength of party members within 20 yards by 77. Lasts 2 minutes. and Grace of Air TotemInstant · Duration 2 minA totem with 5 health that increases the Agility of party members within 20 yards by 77. Lasts 2 minutes. strengthen melee fighters.
- Versatility: the Shaman can heal in an emergency and interrupt a spell with Earth ShockInstant · 6 sec cooldownDeals 517 to 545 Nature damage, interrupts spellcasting and prevents spells of that school from being cast for 2 seconds. Causes a high amount of threat..
- Defense: ParryEnhancement · Row 5 · 1 rankGives you a chance to parry melee attacks. and AnticipationEnhancement · Row 3 · 5 ranksIncreases your dodge chance by an additional 1% / 2% / 3% / 4% / 5%. help you avoid hits.
Weaknesses
- Melee: the Shaman must stay in contact with the target.
- Limited area damage: only Fire totems, such as Fire Nova TotemInstant · 15 sec cooldown · Duration 5 secA totem with 5 health that lasts 5 seconds: unless destroyed within 4 seconds, it deals 413 to 459 Fire damage to enemies within 10 yards., hit several enemies.
- Mana management: Shock spells and totems cost mana.
- Totems: they have little health and must stay within range of the group.




