
Shaman
Enhancement
Updated on
Enhancement Shaman
Rotation
Here is an indicative priority order at level 60.
Single-target priorities
- Lesser Healing Wave1.5 sec castA fast heal that restores 832 to 928 health to a friendly target.: in an emergency, on an ally who is about to die.
- Tremor TotemInstant · Duration 2 minA totem with 5 health that removes fear, charm and sleep effects from party members within 30 yards. Lasts 2 minutes. and your other group totems: keep them active and in range, along with Searing TotemInstant · Duration 55 secA totem with 5 health that repeatedly attacks an enemy within 20 yards for 40 to 54 Fire damage for 55 seconds..
- StormstrikeEnhancement · Row 7 · 1 rankInstant · 20 sec cooldown · Duration 12 secRequires: Elemental Weapons (3 ranks)Gives you an extra attack, and the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.: your main attack, whenever it is available.
- Flame ShockInstant · 6 sec cooldown · Duration 12 secDeals 292 Fire damage immediately, then 320 more Fire damage over 12 seconds. and Earth ShockInstant · 6 sec cooldownDeals 517 to 545 Nature damage, interrupts spellcasting and prevents spells of that school from being cast for 2 seconds. Causes a high amount of threat.: alternate them as soon as their cooldown is over; Earth ShockInstant · 6 sec cooldownDeals 517 to 545 Nature damage, interrupts spellcasting and prevents spells of that school from being cast for 2 seconds. Causes a high amount of threat. is especially effective after StormstrikeEnhancement · Row 7 · 1 rankInstant · 20 sec cooldown · Duration 12 secRequires: Elemental Weapons (3 ranks)Gives you an extra attack, and the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds..
In raids
- StormstrikeEnhancement · Row 7 · 1 rankInstant · 20 sec cooldown · Duration 12 secRequires: Elemental Weapons (3 ranks)Gives you an extra attack, and the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds.: whenever it is available.
- Frost ShockInstant · 6 sec cooldown · Duration 8 secDeals 492 to 520 Frost damage and slows the target's movement speed by 50% for 8 seconds.: as soon as its cooldown is over, if your mana allows it.
Multiple targets
- Fire Nova TotemInstant · 15 sec cooldown · Duration 5 secA totem with 5 health that lasts 5 seconds: unless destroyed within 4 seconds, it deals 413 to 459 Fire damage to enemies within 10 yards.: if you can stay close to the enemies.
- Magma TotemInstant · Duration 20 secA totem with 5 health that deals 75 Fire damage every 2 seconds to enemies within 8 yards for 20 seconds.: while Fire Nova TotemInstant · 15 sec cooldown · Duration 5 secA totem with 5 health that lasts 5 seconds: unless destroyed within 4 seconds, it deals 413 to 459 Fire damage to enemies within 10 yards. is on cooldown.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
Windfury TotemInstant · Duration 2 minA totem with 5 health that imbues the main-hand weapons of party members within 20 yards: each hit has a 20% chance to grant 1 extra attack with 315 extra melee attack power. Lasts 2 minutes. and Grace of Air TotemInstant · Duration 2 minA totem with 5 health that increases the Agility of party members within 20 yards by 77. Lasts 2 minutes. cannot be active at the same time: dropping one removes the other.




