
Warrior
Arms
Updated on
Arms Warrior
Rotation
Here is an indicative priority order at level 60.
Single target
- BloodrageInstant · 1 min cooldown · Duration 10 secGenerates rage at the cost of health, then more rage over 10 seconds.: to generate rage, if you have enough health.
- Battle ShoutInstant · Duration 2 minIncreases the melee attack power of party members within 20 yards by 232 for 2 minutes.: keep it up at all times.
- ExecuteInstantAttempts to finish off a wounded enemy, dealing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies at 20% health or less.: when the target is below 20% health.
- Mortal StrikeArms · Row 7 · 1 rankInstant · 6 sec cooldown · Duration 10 secRequires: Sweeping Strikes (1 rank)A vicious strike that deals weapon damage plus 160 and reduces the effectiveness of any healing on the target by 50% for 10 seconds.: your main attack, as soon as it is available.
- Heroic StrikeReplaces your next melee attack with a strong attack that deals 157 more damage and causes a high amount of threat.: to spend extra rage.
Multiple targets
- CleaveReplaces your next melee attack with a sweeping attack that deals weapon damage plus 50 to the target and its nearest ally.: instead of Heroic StrikeReplaces your next melee attack with a strong attack that deals 157 more damage and causes a high amount of threat., to spend extra rage.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
Open the fight with ChargeInstant · 15 sec cooldownCharges an enemy, generates 15 rage and stuns it for 1 second. Cannot be used in combat. when you can. Heroic StrikeReplaces your next melee attack with a strong attack that deals 157 more damage and causes a high amount of threat. and CleaveReplaces your next melee attack with a sweeping attack that deals weapon damage plus 50 to the target and its nearest ally. replace your next auto-attack, which then gives you no rage. Use RecklessnessInstant · 30 min cooldown · Duration 15 secFor 15 seconds, most attacks are critical strikes and you are immune to Fear, but damage taken increases by 20%. In Berserker Stance. during the phase when you use ExecuteInstantAttempts to finish off a wounded enemy, dealing 600 damage and converting each extra point of rage into 15 additional damage. Only usable on enemies at 20% health or less..




