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Druid

Feral Combat

Updated on

Druid Feral Combat

Strengths

  • Two roles in one specialization: in , the Druid deals physical melee damage. In , the Druid can tank and protect the group.
  • Energy when shifting: restores part of the Energy when you shift into and can grant 10 Rage when you shift into .
  • Threat in : , a fourth-row talent, makes the target bleed and generates high threat, stacking up to 5 times.
  • More attack power: , a fourth-row talent, increases melee attack power in animal forms based on your level.
  • Mobility: with , the speed bonus also works indoors. , available after investing 11 points, lets the Druid quickly reach an enemy, or leap behind it in .
  • Weapon matters: auto-attack damage in animal forms now takes the equipped weapon into account, giving gear more value.
  • Disarm resistance: animal forms are now immune to disarm effects.

Weaknesses

  • Limited area damage in : has few options to hit several enemies at once. It mainly has to spread its bleeds between targets.
  • Talent trade-offs: with 21 points at level 30, it is impossible to strengthen damage, survivability and mobility all at once.
  • Bear tools come later: is only available at level 36. At level 30, the tank has to do without it.
  • Advanced talents out of reach: and require 31 points in the specialization and are therefore not available at level 30.
  • Resource management: Energy in , Rage in and the mana spent on shapeshifting must all be watched at the same time.
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