
Hunter
Marksmanship
Updated on
Hunter Marksmanship
Talents
Attack power and critical strikes
Marksmanship has several talents designed to improve the Hunter's personal damage.
Careful AimMarksmanship · Row 2 · 5 ranksIncreases your attack power by 20% / 40% / 60% / 80% / 100% of your Intellect. increases melee and ranged attack power based on Intelligence. Depending on the points invested, the bonus corresponds to between 20% and 100% of that attribute.
Lethal AttacksMarksmanship · Row 1 · 5 ranksIncreases your critical strike chance with all attacks by 1% / 2% / 3% / 4% / 5%., formerly Lethal Shots, now increases the critical strike chance of all Hunter attacks. Its effect is therefore no longer limited to shots.
Mortal ShotsMarksmanship · Row 4 · 5 ranksRequires: Careful Aim (5 ranks)Increases the critical strike damage bonus of all your ranged abilities by 6% / 12% / 18% / 24% / 30%. now requires Careful AimMarksmanship · Row 2 · 5 ranksIncreases your attack power by 20% / 40% / 60% / 80% / 100% of your Intellect. as a prerequisite.
Lone Wolf
Lone WolfMarksmanship · Row 3 · 1 rankIncreases the damage of all your attacks by 20% while you have no active pet. is a major talent available after investing 11 points in the specialization.
It increases the Hunter's personal damage by 20% when fighting without a pet.
This talent supports a playstyle focused on the character's own attacks. In exchange, the Hunter gives up the damage and protective options provided by a companion.
Sniper Shot
Sniper ShotMarksmanship · Row 7 · 1 rank4 sec cast · 15 sec cooldown · Duration 10 secRequires: Trueshot Aura (1 rank)A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 shots by 10 yards for 10 seconds. is a major talent available after investing 31 points in the specialization.
This ability has a four-second cast time, a 15-second cooldown, and a base range of 45 meters.
Sniper ShotMarksmanship · Row 7 · 1 rank4 sec cast · 15 sec cooldown · Duration 10 secRequires: Trueshot Aura (1 rank)A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 shots by 10 yards for 10 seconds. deals more damage than Aimed Shot2 sec cast · 6 sec cooldownAn aimed shot that increases the damage of the ranged attack. Shares its cooldown with Multi-Shot.. However, using it requires enough time to complete the cast and suitable positioning.
Trueshot Aura and other improvements
Trueshot AuraMarksmanship · Row 4 · 1 rankInstantIncreases the ranged attack power of party and raid members within 45 yards by 20. is available after investing 16 points in the specialization. This major talent contributes to Marksmanship's offensive focus.
Hawk EyeMarksmanship · Row 1 · 3 ranksIncreases the range of your ranged weapons by 2 / 4 / 6 yards. and Lethal AttacksMarksmanship · Row 1 · 5 ranksIncreases your critical strike chance with all attacks by 1% / 2% / 3% / 4% / 5%. have moved to more accessible positions. Improved StingsMarksmanship · Row 2 · 3 ranksIncreases the damage of Serpent Sting by 6% / 13% / 20%, reduces the cooldown of Viper Sting by 2 / 4 / 6 seconds, and increases the duration of Scorpid Sting by 15 / 30 / 45 seconds.Viper Sting: cooldown −6 sec · Scorpid Sting: duration +45 sec and EfficiencyMarksmanship · Row 2 · 5 ranksReduces the mana cost of your shots, stings and melee abilities by 3% / 6% / 9% / 12% / 15%. have also changed positions.
EfficiencyMarksmanship · Row 2 · 5 ranksReduces the mana cost of your shots, stings and melee abilities by 3% / 6% / 9% / 12% / 15%. now applies to stings and melee attacks, in addition to the abilities it previously improved.
BarrageMarksmanship · Row 5 · 3 ranksIncreases the damage of Multi-Shot, Aimed Shot and Volley by 5% / 10% / 15%. has been adjusted and applies to Aimed Shot2 sec cast · 6 sec cooldownAn aimed shot that increases the damage of the ranged attack. Shares its cooldown with Multi-Shot., Multi-ShotInstant · 6 sec cooldownFires several missiles that hit up to 3 targets. Shares its cooldown with Aimed Shot., and VolleyChanneled · Duration 6 secContinuously fires a volley of ammo at an area, damaging every enemy inside it..
Improved Arcane ShotMarksmanship · Row 3 · 5 ranksReduces the cooldown of Arcane Shot by 0.3 / 0.6 / 0.9 / 1.2 / 1.5 seconds; abilities that share its cooldown are not affected.Arcane Shot: cooldown −1.5 sec can reduce the cooldown of Arcane ShotInstant · 6 sec cooldownAn instant shot that deals Arcane damage. to as little as 0.5 seconds.
Mana regeneration
Rapid RecuperationMarksmanship · Row 5 · 2 ranksDuration 15 secRequires: Rapid Killing (2 ranks)Afflicting a target with Serpent Sting allows 25% / 50% of your mana regeneration to continue while casting for 15 seconds, or 50% / 100% when Rapid Killing is consumed. works with Serpent StingInstant · Duration 15 secDeals Nature damage to the target over 15 seconds. A Hunter can only have one Sting active on the same target.: after applying it, part of your mana regeneration continues while casting, and more when the Rapid KillingMarksmanship · Row 3 · 2 ranksDuration 20 secReduces the cooldown of Rapid Fire by 1 / 2 minutes. When you kill a non-trivial enemy, or it dies while affected by your Serpent Sting, you gain Rapid Killing: your next shot within 20 seconds deals 10% / 20% more damage.Rapid Fire: cooldown −2 min effect is consumed. This talent can help maintain offensive activity during longer encounters.
Rapid RecuperationMarksmanship · Row 5 · 2 ranksDuration 15 secRequires: Rapid Killing (2 ranks)Afflicting a target with Serpent Sting allows 25% / 50% of your mana regeneration to continue while casting for 15 seconds, or 50% / 100% when Rapid Killing is consumed. requires 2 points in Rapid KillingMarksmanship · Row 3 · 2 ranksDuration 20 secReduces the cooldown of Rapid Fire by 1 / 2 minutes. When you kill a non-trivial enemy, or it dies while affected by your Serpent Sting, you gain Rapid Killing: your next shot within 20 seconds deals 10% / 20% more damage.Rapid Fire: cooldown −2 min.
Rapid KillingMarksmanship · Row 3 · 2 ranksDuration 20 secReduces the cooldown of Rapid Fire by 1 / 2 minutes. When you kill a non-trivial enemy, or it dies while affected by your Serpent Sting, you gain Rapid Killing: your next shot within 20 seconds deals 10% / 20% more damage.Rapid Fire: cooldown −2 min reduces the cooldown of Rapid FireInstant · 5 min cooldown · Duration 15 secIncreases melee and ranged attack speed by 40% for 15 seconds. and improves the next shot after killing an enemy.
Which talents should you prioritize?
Careful AimMarksmanship · Row 2 · 5 ranksIncreases your attack power by 20% / 40% / 60% / 80% / 100% of your Intellect. and Lethal AttacksMarksmanship · Row 1 · 5 ranksIncreases your critical strike chance with all attacks by 1% / 2% / 3% / 4% / 5%. support Marksmanship's general offensive focus.
Lone WolfMarksmanship · Row 3 · 1 rankIncreases the damage of all your attacks by 20% while you have no active pet. enables a pet-free playstyle, while Sniper ShotMarksmanship · Row 7 · 1 rank4 sec cast · 15 sec cooldown · Duration 10 secRequires: Trueshot Aura (1 rank)A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 shots by 10 yards for 10 seconds. provides a powerful long-range attack. Trueshot AuraMarksmanship · Row 4 · 1 rankInstantIncreases the ranged attack power of party and raid members within 45 yards by 20. is another major offensive option.
Rapid RecuperationMarksmanship · Row 5 · 2 ranksDuration 15 secRequires: Rapid Killing (2 ranks)Afflicting a target with Serpent Sting allows 25% / 50% of your mana regeneration to continue while casting for 15 seconds, or 50% / 100% when Rapid Killing is consumed. can be useful when mana management becomes important.
The choice depends on whether a pet is used, movement restrictions, and encounter duration.




