
Hunter
Survival
Updated on
Hunter Survival
Strengths
- Enhanced melee combat: Survival has talents specifically designed to improve close-range attacks. Savage StrikesSurvival · Row 2 · 2 ranksIncreases the critical strike chance of all your melee abilities by 2% / 4%. increases melee damage, while Predator's EdgeSurvival · Row 4 · 5 ranksIncreases the critical strike damage of your melee abilities by 6% / 12% / 18% / 24% / 30% and your off-hand weapon damage by 10% / 20% / 30% / 40% / 50%. improves critical strike damage, including attacks made with an off-hand weapon.
- Easier access to Mongoose BiteInstant · 5 sec cooldownA counterattack that deals melee weapon damage plus a bonus. Usable only after a dodge.: Expose PreySurvival · Row 5 · 2 ranksDuration 10 secYour melee and ranged attacks against enemies affected by Hunter's Mark have a 5% / 10% chance to make Mongoose Bite usable for 10 seconds. allows this ability to be used against a target affected by Hunter's MarkInstant · Duration 2 minMarks the target: the ranged attack power of everyone attacking it increases, and it stays visible even when stealthed or invisible. Lasts 2 minutes. when certain attack conditions are met. The Hunter therefore no longer depends exclusively on dodging an attack to use this ability.
- Additional damage over time: Lacerating StrikesSurvival · Row 7 · 1 rankDuration 21 secRequires: Expose Prey (2 ranks)Mongoose Bite also makes the target bleed for 40% of the damage it dealt over 21 seconds. allows Mongoose BiteInstant · 5 sec cooldownA counterattack that deals melee weapon damage plus a bonus. Usable only after a dodge. to apply a bleeding effect lasting 21 seconds. This adds another source of damage alongside direct melee attacks.
- Offensive mobility: Strider KickSurvival · Row 5 · 1 rankInstant · 8 sec cooldown · Duration 3 secA powerful kick that deals 100% melee weapon damage and increases your movement speed by 30% for 3 seconds. deals immediate weapon damage and increases movement speed by 30% for three seconds. This ability can help pursue an enemy or adjust positioning.
- Traps usable during combat: Hunters can now place traps during encounters. Survival also has talents that improve their use, including reductions to certain mana costs and cooldowns.
- Resource and defensive management: ResourcefulnessSurvival · Row 5 · 2 ranksDuration 30 secReduces the mana cost of your traps and melee abilities by 30% / 60%, and your critical strikes have a 50% / 100% chance to allow 50% of your mana regeneration to continue while casting for 30 seconds. reduces the mana costs of traps and melee attacks, while Survivalist's DisciplineSurvival · Row 5 · 2 ranksReduces the cooldown of your traps and Deterrence by 20% / 40%.Traps and Deterrence: cooldown −40% reduces the cooldowns of traps and DeterrenceSurvival · Row 3 · 1 rankInstant · 5 min cooldown · Duration 10 secWhen activated, increases your dodge and parry chance by 25% for 10 seconds..
- Versatility across distances: Survival emphasizes melee combat while retaining access to the Hunter's ranged attacks. This combination allows the player to adapt their abilities to different situations.
Weaknesses
- Exposure to melee attacks: unlike specializations primarily focused on ranged shots, Survival must regularly fight close to enemies. This increases exposure to enemy attacks and certain area hazards.
- Demanding positioning: the Hunter must manage movement to use melee abilities, traps, and ranged attacks effectively. Position changes can disrupt offensive sequences.
- Conditional attack availability: Expose PreySurvival · Row 5 · 2 ranksDuration 10 secYour melee and ranged attacks against enemies affected by Hunter's Mark have a 5% / 10% chance to make Mongoose Bite usable for 10 seconds. makes Mongoose BiteInstant · 5 sec cooldownA counterattack that deals melee weapon damage plus a bonus. Usable only after a dodge. easier to use, but certain conditions must be met against a target affected by Hunter's MarkInstant · Duration 2 minMarks the target: the ranged attack power of everyone attacking it increases, and it stays visible even when stealthed or invisible. Lasts 2 minutes.. The ability is therefore not freely available at all times.
- Trap placement restrictions: traps can only be placed at the Hunter's position. Using them effectively requires appropriate positioning, sometimes at the cost of greater exposure to danger.
- Mana management: melee attacks and traps consume mana. Despite talents that reduce their costs, the Hunter must monitor resources to maintain offensive activity.
- Ranged dead zone: when the Hunter is within eight meters of an enemy, ranged abilities become unavailable. Survival must account for this restriction when alternating between melee and ranged combat.
- Lack of class-based interrupts and stuns: despite its focus on close-range combat and traps, Survival does not have these tools among the Hunter's class abilities.




