
Mage
Fire
Updated on
Fire Mage
Rotation
Here is an indicative priority order at level 80.
Before the fight
- Arcane IntellectInstant · Duration 30 minIncreases the target's Intellect by 60 for 30 minutes.: keep it on yourself and the group.
- Molten ArmorInstant · Duration 30 minDeals 170 Fire damage to attackers who hit you, increases your critical strike rating by 35% of your Spirit, and reduces the chance you are critically hit by 5%. Only one armor at a time. Lasts 30 minutes.: the armor to keep active while attacking.
- Focus MagicArcane · Row 3 · 1 rankInstantIncreases the target's spell critical strike chance by 3%. When the target lands a critical strike, your spell critical strike chance is increased by 3% for 10 seconds. Cannot be cast on yourself.: cast it on a spellcaster ally.
Single-target priorities
- Living BombFire · Row 11 · 1 rankInstant · Duration 12 secThe target becomes a Living Bomb and takes 1380 Fire damage over 12 seconds. After 12 seconds, or when dispelled, it explodes and deals 690 Fire damage to all enemies within 10 yards.: keep it on the target, letting it explode before reapplying it.
- PyroblastFire · Row 3 · 1 rank5 sec cast · Duration 12 secHurls an immense fiery boulder that deals 1210 to 1531 Fire damage, then 452 more Fire damage over 12 seconds.: only when Hot StreakFire · Row 9 · 3 ranksEach time you land 2 non-periodic spell critical strikes in a row with Fireball, Fire Blast, Scorch, Living Bomb or Frostfire Bolt, you have a 33% / 66% / 100% chance that your next Pyroblast within 10 seconds is instant. makes it instant.
- Scorch1.5 sec castScorches the enemy for 382 to 451 Fire damage.: maintain the Improved ScorchFire · Row 4 · 3 ranksIncreases the critical strike chance of Scorch, Fireball and Frostfire Bolt by 1% / 2% / 3%, and gives Scorch a 33% / 66% / 100% chance to make the target vulnerable, increasing spell critical strike chance against it by 5% for 30 seconds. effect if no other raid member applies an identical effect.
- Fireball3.5 sec cast · Duration 8 secHurls a fiery ball that deals 898 to 1143 Fire damage, then 116 more Fire damage over 8 seconds.: your main spell, cast repeatedly.
Cooldowns
CombustionFire · Row 7 · 1 rankInstant · 2 min cooldownRequires: Critical Mass (3 ranks)When activated, increases the critical strike damage bonus of your Fire spells by 50%, and each Fire spell hit increases your Fire critical strike chance by 10%. Lasts until you have landed 3 non-periodic Fire critical strikes. and Mirror ImageInstant · 3 min cooldown · Duration 30 secCreates 3 copies of the caster that cast spells and attack the Mage's enemies for 30 seconds.: use them at the start of the fight with your other damage-increasing effects, then as soon as they are available again.
Multiple targets
- Living BombFire · Row 11 · 1 rankInstant · Duration 12 secThe target becomes a Living Bomb and takes 1380 Fire damage over 12 seconds. After 12 seconds, or when dispelled, it explodes and deals 690 Fire damage to all enemies within 10 yards.: on several enemies that will live at least 12 seconds.
- Blast WaveFire · Row 5 · 1 rankInstant · 30 sec cooldown · Duration 6 secRequires: Pyroblast (1 rank)A wave of flame radiates from the caster, dealing 1047 to 1233 Fire damage to all enemies caught in it, knocking them back and dazing them for 6 seconds. and Dragon's BreathFire · Row 9 · 1 rankInstant · 20 sec cooldown · Duration 5 secRequires: Combustion (1 rank)Enemies in a cone in front of the caster take 1101 to 1279 Fire damage and are disoriented for 5 seconds. Any direct damage wakes them. Stops your attack when used.: each one then makes Flamestrike2 sec cast · Duration 8 secCalls down a pillar of fire that deals 876 to 1071 Fire damage to all enemies in the area, then 780 more Fire damage over 8 seconds. instant thanks to FirestarterFire · Row 9 · 2 ranksRequires: Dragon's Breath (1 rank)Blast Wave and Dragon's Breath have a 50% / 100% chance to make your next Flamestrike instant and free of mana cost. Lasts 10 seconds..
- Flamestrike2 sec cast · Duration 8 secCalls down a pillar of fire that deals 876 to 1071 Fire damage to all enemies in the area, then 780 more Fire damage over 8 seconds.: cast it repeatedly afterwards.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
While moving, Fire BlastInstant · 8 sec cooldownBlasts the enemy for 925 to 1095 Fire damage. lets you keep dealing damage. Fire area spells generate a lot of threat: let the tank build a lead before using them.




