
Paladin
Holy
Updated on
Holy Paladin
Rotation
Here is an indicative priority order at level 80. Holy does not follow a fixed sequence: your heals adapt to the damage taken.
Before the fight
- Beacon of LightHoly · Row 11 · 1 rankInstant · Duration 1 minThe target becomes a Beacon of Light for all party and raid members within 60 yards: your heals on them also heal the Beacon for 100% of the amount. Only one target at a time. Lasts 1 minute.: place it on the main tank.
- Sacred ShieldInstant · Duration 30 secFor 30 seconds, each time the target takes damage, it gains a shield absorbing 500 damage for up to 6 seconds, and the Paladin's critical strike chance with Flash of Light on it is increased by 50%. At most once every 6 seconds; only one target at a time.: place it on the main tank, or on your assigned target.
- Seal of WisdomInstant · Duration 30 minFor 30 minutes, each melee attack has a chance to restore 4% of the Paladin's maximum mana. Judging this Seal deals Holy damage. Only one Seal at a time.: the seal to keep active to regain mana.
Priorities
- Beacon of LightHoly · Row 11 · 1 rankInstant · Duration 1 minThe target becomes a Beacon of Light for all party and raid members within 60 yards: your heals on them also heal the Beacon for 100% of the amount. Only one target at a time. Lasts 1 minute. and Sacred ShieldInstant · Duration 30 secFor 30 seconds, each time the target takes damage, it gains a shield absorbing 500 damage for up to 6 seconds, and the Paladin's critical strike chance with Flash of Light on it is increased by 50%. At most once every 6 seconds; only one target at a time.: keep them active at all times.
- Judgement of LightInstant · 10 sec cooldown · Duration 20 secUnleashes the energy of your Seal to judge an enemy for 20 seconds: attacks against it have a chance to heal the attacker for 2% of their maximum health. Each Seal adds its own Judgement effect. Only one Judgement per Paladin on a target. or Judgement of WisdomInstant · 10 sec cooldown · Duration 20 secUnleashes the energy of your Seal to judge an enemy for 20 seconds: each attack against it has a chance to restore 2% of the attacker's base mana. Each Seal adds its own Judgement effect. Only one Judgement per Paladin on a target.: cast one at least once a minute to keep the Judgements of the PureHoly · Row 9 · 5 ranksIncreases the damage of your Seal and Judgement spells by 5% / 10% / 15% / 20% / 25%, and your Judgements increase your casting and melee haste by 3% / 6% / 9% / 12% / 15% for 1 minute. effect.
- Holy Light2.5 sec castHeals a friendly target for 4888 to 5444.: your main heal, cast repeatedly.
- Flash of Light1.5 sec castHeals a friendly target for 788 to 883.: when Holy Light2.5 sec castHeals a friendly target for 4888 to 5444. would not have time to finish.
- Holy ShockHoly · Row 7 · 1 rankInstant · 6 sec cooldownRequires: Divine Favor (1 rank)Blasts the target with Holy energy, dealing 1296 to 1402 Holy damage to an enemy or healing an ally for 2401 to 2599.: in emergencies, or while moving.
Cooldowns
Divine PleaInstant · 1 min cooldown · Duration 15 secYou regain 25% of your total mana over 15 seconds, but the healing of Flash of Light, Holy Light and Holy Shock is reduced by 50%. and Divine IlluminationHoly · Row 9 · 1 rankInstant · 3 min cooldown · Duration 15 secReduces the mana cost of all spells by 50% for 15 seconds. help you save mana: plan their use based on the fight's length. Divine FavorHoly · Row 5 · 1 rankInstant · 2 min cooldownRequires: Illumination (5 ranks)When activated, your next Flash of Light, Holy Light or Holy Shock has a 100% critical effect chance. makes the next heal critical, and Lay on HandsInstant · 20 min cooldownHeals a friendly target for an amount equal to the Paladin's maximum health and restores 1950 of their mana. On yourself, it causes Forbearance for 2 minutes. saves an ally in danger.
Key points
This list is an indicative priority order. Beacon of LightHoly · Row 11 · 1 rankInstant · Duration 1 minThe target becomes a Beacon of Light for all party and raid members within 60 yards: your heals on them also heal the Beacon for 100% of the amount. Only one target at a time. Lasts 1 minute. mirrors your heals onto the tank: healing other raid members therefore also heals the tank. Hand of SacrificeInstant · 2 min cooldown · Duration 12 secPlaces a Hand on a party or raid member, transferring 30% of the damage it takes to the caster. Lasts 12 seconds or until the caster has taken 100% of their maximum health. Only one Hand per Paladin on a target. and Divine SacrificeProtection · Row 3 · 1 rankInstant · 2 min cooldown · Duration 10 secFor 10 seconds, 30% of the damage taken by party members within 30 yards is redirected to the Paladin (up to 40% of the Paladin's health times the number of party members). Damage that brings the Paladin below 20% health breaks the effect. reduce the damage taken by your allies in difficult moments.




