
Rogue
Combat
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Combat Rogue
Strengths
- Energy: Combat PotencyCombat · Row 8 · 5 ranksGives your successful off-hand melee attacks a 20% chance to generate 3 / 6 / 9 / 12 / 15 Energy., VitalityCombat · Row 7 · 3 ranksIncreases your Energy regeneration rate by 8% / 16% / 25%. and Adrenaline RushCombat · Row 7 · 1 rankInstant · 3 min cooldown · Duration 15 secIncreases your Energy regeneration rate by 100% for 15 seconds. restore a lot of energy.
- Multiple targets: Blade FlurryCombat · Row 5 · 1 rankInstant · 2 min cooldown · Duration 15 secIncreases your attack speed by 20%, and your attacks strike an additional nearby opponent. Lasts 15 seconds. and Killing SpreeCombat · Row 11 · 1 rankInstant · 2 min cooldownSteps through the shadows from enemy to enemy within 10 yards, attacking an enemy with both weapons every 0.5 seconds until 5 assaults are made; all your damage is increased by 20% for the duration. Can hit the same target several times, but not invisible or stealthed targets. hit several nearby enemies.
- Weapon choice: Hack and SlashCombat · Row 5 · 5 ranksGives you a 1% / 2% / 3% / 4% / 5% chance to get an extra attack on the same target after hitting it with a sword or an axe. strengthens swords and axes, Close Quarters CombatCombat · Row 3 · 5 ranksRequires: Dual Wield Specialization (5 ranks)Increases your critical strike chance with daggers and fist weapons by 1% / 2% / 3% / 4% / 5%. daggers and fist weapons, and Mace SpecializationCombat · Row 5 · 5 ranksYour attacks with maces ignore up to 3% / 6% / 9% / 12% / 15% of the target's armor. maces.
- Group support: Savage CombatCombat · Row 9 · 2 ranksIncreases your total attack power by 2% / 4%, and all physical damage dealt to enemies you have poisoned by 2% / 4%. increases the physical damage taken by poisoned enemies.
Weaknesses
- Gear: the Rogue depends heavily on their weapons and gear.
- Energy management: you must avoid going over maximum energy, or it is wasted.
- Finishing moves to maintain: Slice and DiceInstantA finishing move that increases melee attack speed by 40%; lasts 9 seconds with 1 combo point, up to 21 seconds with 5. and RuptureInstantA finishing move that deals damage over time, increased by your attack power: 580 over 8 seconds with 1 combo point, up to 1736 over 16 seconds with 5. must stay active for the whole fight.
- Cooldowns: much of the damage relies on Blade FlurryCombat · Row 5 · 1 rankInstant · 2 min cooldown · Duration 15 secIncreases your attack speed by 20%, and your attacks strike an additional nearby opponent. Lasts 15 seconds., Killing SpreeCombat · Row 11 · 1 rankInstant · 2 min cooldownSteps through the shadows from enemy to enemy within 10 yards, attacking an enemy with both weapons every 0.5 seconds until 5 assaults are made; all your damage is increased by 20% for the duration. Can hit the same target several times, but not invisible or stealthed targets. and Adrenaline RushCombat · Row 7 · 1 rankInstant · 3 min cooldown · Duration 15 secIncreases your Energy regeneration rate by 100% for 15 seconds..




