
Rogue
Subtlety
Updated on
Subtlety Rogue
Rotation
Here is a suggested priority order at level 80.
Opener
- StealthInstant · 10 sec cooldownAllows you to move unseen, but reduces your speed by 30%. Lasts until cancelled.: to approach unseen.
- PremeditationSubtlety · Row 7 · 1 rankInstant · 20 sec cooldown · Duration 20 secRequires: Preparation (1 rank)Usable only while stealthed: adds 2 combo points to your target. You must add to or use them within 20 seconds, or they are lost.: to gain 2 combo points.
- AmbushInstantAmbushes the target for 275% weapon damage plus 908. You must be stealthed and behind the target, with a dagger in the main hand. Awards 2 combo points. or GarroteInstant · Duration 18 secGarrotes the enemy, silencing it for 3 seconds and dealing 714 damage over 18 seconds, increased by attack power. You must be stealthed and behind the target. Awards 1 combo point.: to open the fight.
Single-target priorities
- Expose ArmorInstant · Duration 30 secA finishing move that reduces the target's armor by 20%; lasts 6 seconds with 1 combo point, up to 30 seconds with 5.: if nobody else is already reducing the target's armor.
- Slice and DiceInstantA finishing move that increases melee attack speed by 40%; lasts 9 seconds with 1 combo point, up to 21 seconds with 5.: keep it active.
- RuptureInstantA finishing move that deals damage over time, increased by your attack power: 580 over 8 seconds with 1 combo point, up to 1736 over 16 seconds with 5.: with 5 combo points, preferably right after ShadowstepSubtlety · Row 9 · 1 rankInstant · 30 sec cooldown · Duration 10 secSteps through the shadows to reappear behind your enemy, and increases your movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and its threat reduced by 50%. Lasts 10 seconds..
- EviscerateInstantA finishing move that deals damage per combo point: 497 to 751 with 1 point, up to 1977 to 2231 with 5 points, plus part of your attack power.: with 5 combo points, when Slice and DiceInstantA finishing move that increases melee attack speed by 40%; lasts 9 seconds with 1 combo point, up to 21 seconds with 5. and RuptureInstantA finishing move that deals damage over time, increased by your attack power: 580 over 8 seconds with 1 combo point, up to 1736 over 16 seconds with 5. are active.
- HemorrhageSubtlety · Row 5 · 1 rankInstant · Duration 15 secRequires: Serrated Blades (3 ranks)An instant strike that deals 110% weapon damage (160% with a dagger) and makes the target hemorrhage: each Physical hit against it deals up to 75 additional damage. Lasts 10 charges or 15 seconds. Awards 1 combo point.: to build combo points.
Cooldowns
- Shadow DanceSubtlety · Row 11 · 1 rankInstant · 1 min cooldown · Duration 6 secEnters the Shadow Dance for 6 seconds: Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pick Pocket and Disarm Trap can be used without being stealthed.: to chain AmbushInstantAmbushes the target for 275% weapon damage plus 908. You must be stealthed and behind the target, with a dagger in the main hand. Awards 2 combo points. and GarroteInstant · Duration 18 secGarrotes the enemy, silencing it for 3 seconds and dealing 714 damage over 18 seconds, increased by attack power. You must be stealthed and behind the target. Awards 1 combo point. for 6 seconds.
- PreparationSubtlety · Row 5 · 1 rankInstant · 8 min cooldownWhen activated, immediately finishes the cooldown of Evasion, Sprint, Vanish, Cold Blood and Shadowstep.: to use VanishInstant · 3 min cooldown · Duration 10 secThe Rogue vanishes from sight and enters an improved stealth mode for 10 seconds; also breaks movement impairing effects. or ShadowstepSubtlety · Row 9 · 1 rankInstant · 30 sec cooldown · Duration 10 secSteps through the shadows to reappear behind your enemy, and increases your movement speed by 70% for 3 seconds. The damage of your next ability is increased by 20% and its threat reduced by 50%. Lasts 10 seconds. again right away.
Key points
This list is a suggested priority order, not a sequence to repeat mechanically.
Honor Among ThievesSubtlety · Row 9 · 3 ranksWhen anyone in your group critically hits with a damage or healing spell or ability, you have a 33% / 66% / 100% chance to gain a combo point on your current target. At most once per second. awards combo points through the group's critical strikes: in a raid, they come much faster than when playing solo. Before the fight, apply your poisons. Tricks of the TradeInstant · 30 sec cooldown · Duration 6 secTargets a party or raid member: the threat of your next damaging attack and of all your actions for the next 6 seconds is transferred to them, and their damage is increased by 15% during this time. transfers your threat to an ally and increases their damage. KickInstant · 10 sec cooldownA quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 seconds. interrupts a spell: in a group, call out your interrupts so you do not waste them at the same time as another player.




