Arms
0Deep WoundsArms · Row 3 · 3 ranksRank 0/3Requires: Impale (2 ranks)Requires 10 points in ArmsNext rank: Your critical strikes make the target bleed for 16% of your melee weapon's average damage over 6 seconds.
Sword SpecializationArms · Row 5 · 5 ranksRank 0/5Requires 20 points in ArmsNext rank: Gives you a 2% chance to get an extra attack on the same target after hitting it with a sword. At most once every 6 seconds.
Improved Heroic StrikeArms · Row 1 · 3 ranksRank 0/3Next rank: Reduces the cost of Heroic Strike by 1 rage.
Mace SpecializationArms · Row 5 · 5 ranksRank 0/5Requires 20 points in ArmsNext rank: Your attacks with maces ignore up to 3% of the target's armor.
Improved ChargeArms · Row 2 · 2 ranksRank 0/2Requires 5 points in ArmsNext rank: Increases the rage generated by Charge by 5.
Improved RendArms · Row 1 · 2 ranksRank 0/2Next rank: Increases the bleed damage of Rend by 10%.
Tactical MasteryArms · Row 2 · 3 ranksRank 0/3Requires 5 points in ArmsNext rank: You retain up to an additional 5 rage when you change stances, and Bloodthirst and Mortal Strike generate much more threat in Defensive Stance.
Improved HamstringArms · Row 6 · 3 ranksRank 0/3Requires 25 points in ArmsNext rank: Gives Hamstring a 5% chance to immobilize the target for 5 seconds.
DeflectionArms · Row 1 · 5 ranksRank 0/5Next rank: Increases your parry chance by 1%.
Improved OverpowerArms · Row 3 · 2 ranksRank 0/2Requires 10 points in ArmsNext rank: Increases the critical strike chance of Overpower by 25%.
Poleaxe SpecializationArms · Row 5 · 5 ranksRank 0/5Requires 20 points in ArmsNext rank: Increases your critical strike chance and critical damage with axes and polearms by 1%.
Sweeping StrikesArms · Row 5 · 1 rankInstant · 30 sec cooldownRank 0/1Requires 20 points in ArmsIn Battle or Berserker Stance: your next 5 melee attacks strike an additional nearby opponent.Description of the maximum rank.
Weapon MasteryArms · Row 6 · 2 ranksRank 0/2Requires 25 points in ArmsNext rank: Reduces the chance your attacks are dodged by 1% and the duration of disarm effects on you by 25%. Does not stack with other disarm duration reductions.
Mortal StrikeArms · Row 7 · 1 rankInstant · 6 sec cooldown · Duration 10 secRank 0/1Requires: Sweeping Strikes (1 rank)Requires 30 points in ArmsA vicious strike that deals weapon damage plus 380 and wounds the target, reducing the effectiveness of healing on it by 50% for 10 seconds.Description of the maximum rank.
Two-Handed Weapon SpecializationArms · Row 4 · 3 ranksRank 0/3Requires 15 points in ArmsNext rank: Increases the damage you deal with two-handed melee weapons by 2%.
Anger ManagementArms · Row 3 · 1 rankRank 0/1Requires 10 points in ArmsGenerates 1 rage every 3 seconds.Description of the maximum rank.
Iron WillArms · Row 2 · 3 ranksRank 0/3Requires 5 points in ArmsNext rank: Reduces the duration of stun and charm effects on you by 7%.
ImpaleArms · Row 3 · 2 ranksRank 0/2Requires 10 points in ArmsNext rank: Increases the critical strike damage bonus of your abilities by 10%.
Endless RageArms · Row 9 · 1 rankRank 0/1Requires 40 points in ArmsYou generate 25% more rage from damage dealt.Description of the maximum rank.
Sudden DeathArms · Row 9 · 3 ranksRank 0/3Requires 40 points in ArmsNext rank: Your melee hits have a 3% chance to allow the use of Execute regardless of the target's health, and you keep at least 3 rage after using Execute.
Second WindArms · Row 7 · 2 ranksRank 0/2Requires 30 points in ArmsNext rank: Whenever you are stunned or immobilized, you generate 10 rage and 5% of your total health over 10 seconds.
Blood FrenzyArms · Row 9 · 2 ranksRank 0/2Requires 40 points in ArmsNext rank: Increases your melee attack speed by 5%, and your Rend and Deep Wounds increase all physical damage taken by the target by 2%.
Improved Mortal StrikeArms · Row 8 · 3 ranksRank 0/3Requires: Mortal Strike (1 rank)Requires 35 points in ArmsNext rank: Increases the damage of Mortal Strike by 3% and reduces its cooldown by 0.3 second.
TraumaArms · Row 6 · 2 ranksRank 0/2Requires 25 points in ArmsNext rank: Your melee critical strikes increase the effectiveness of bleed effects on the target by 15% for 1 minute.
Unrelenting AssaultArms · Row 8 · 2 ranksRank 0/2Requires 35 points in ArmsNext rank: Reduces the cooldown of Overpower and Revenge by 2 seconds and increases their damage by 10%. If Overpower hits a player who is casting, their magical damage and healing are reduced by 25% for 6 seconds.
Strength of ArmsArms · Row 7 · 2 ranksRank 0/2Requires 30 points in ArmsNext rank: Increases your total Strength and Stamina by 2% and your expertise by 2.
BladestormArms · Row 11 · 1 rankInstant · 1 min 30 sec cooldown · Duration 6 secRank 0/1Requires 50 points in ArmsInstantly performs a Whirlwind on up to 4 nearby targets, then one every second for 6 seconds. During Bladestorm you can move but cannot use other abilities, and you cannot be stopped unless killed.Description of the maximum rank.
Wrecking CrewArms · Row 10 · 5 ranksRank 0/5Requires 45 points in ArmsNext rank: Your melee critical strikes enrage you, increasing all damage you deal by 2% for 12 seconds. Does not stack with Enrage.
Taste for BloodArms · Row 4 · 3 ranksRank 0/3Requires 15 points in ArmsNext rank: Whenever Rend deals damage, you have a 33% chance to be able to use Overpower for 9 seconds (1 charge). At most once every 6 seconds.
Improved SlamArms · Row 7 · 2 ranksRank 0/2Requires 30 points in ArmsNext rank: Reduces the swing time of Slam by 0.5 second.
JuggernautArms · Row 8 · 1 rankRank 0/1Requires 35 points in ArmsCharge becomes usable in combat, but its cooldown is increased by 5 seconds. After a Charge, your next Slam or Mortal Strike within 10 seconds has an additional 25% critical strike chance.Description of the maximum rank.




