
Druid
Restoration
Updated on
Druid Restoration
Rotation
Here is an indicative priority order at level 30. Restoration does not follow a fixed sequence: healing adapts to the damage the group takes.
Dungeon priorities
- ThornsInstant · Duration 10 minCovers an ally in thorns that deal Nature damage to those who strike them. Lasts 10 minutes.: apply it to the tank.
- RejuvenationInstant · Duration 12 secHeals the target over 12 seconds.: keep it on the tank and on allies exposed to damage.
- Pause: let mana regenerate when healing is not needed.
- Regrowth2 sec cast · Duration 21 secHeals an ally, then heals them again over 21 seconds., then a low-rank Healing Touch3.5 sec castHeals an ally.: add healing when damage increases.
Reacting to emergencies
When an ally is in danger, SwiftmendRestoration · Row 4 · 1 rankInstant · 15 sec cooldownInstantly heals a target affected by Rejuvenation or Regrowth. lets you heal them quickly. Otherwise, Nature's SwiftnessRestoration · Row 5 · 1 rankInstant · 3 min cooldownRequires: Naturalist (5 ranks)When activated, your next Nature spell becomes instant. Also works with Wild Growth. followed by a maximum-rank Healing Touch3.5 sec castHeals an ally. heals them instantly.
When the whole group is in trouble, TranquilityChanneled · 5 min cooldown · Duration 10 secA channeled spell that heals party members within 20 yards every 2 seconds for 10 seconds. lets you respond to the emergency.
Important considerations
This list is an indicative priority order. It is important not to stack heals on players who do not need them and to keep mana for the difficult phases.
At level 30, Wild GrowthRestoration · Row 7 · 1 rankInstant · 6 sec cooldown · Duration 7 secRequires: Living Spirit (3 ranks)Heals the target and its party members within 43.5 yards for 336 over 7 seconds; the healing is fast at first, then slows down. (31 points) is not yet available.




