
Rogue
Subtlety
Updated on
Rogue
Professions
Choosing professions for a Rogue in WoW Forever mainly depends on your goals: crafting equipment, preparing consumables or earning gold.
All three specializations, Assassination, Combat and Subtlety, can benefit from these activities. No profession is essential to play a Rogue.
Poisons, Pick Lock and Pick Pocket
The Rogue has their own abilities that complement professions. Poisons, learned at level 20, now have more charges and can be applied at the same time as a temporary enchantment, such as a sharpening stone.
Pick Lock, learned at level 1, opens doors, chests and lockboxes. Pick PocketInstantSteals items from the target's pockets., learned at level 4, lets you steal items from enemies.
Leatherworking and Skinning
Leatherworking lets you craft leather equipment, the armor worn by the Rogue.
Skinning provides the materials needed for many Leatherworking recipes.
This pairing suits players who want to craft their own equipment.
Alchemy and Herbalism
Alchemy lets you prepare potions and other consumables.
Herbalism makes it easier to gather the plants needed for these preparations.
This pairing suits players who want to produce their own consumables rather than buy them.
Engineering and Mining
Engineering lets you craft various utility items and devices.
Mining provides some of the raw materials needed for this profession.
This pairing may appeal to players who enjoy technical items.
Which profession should you choose for each specialization?
Assassination
Assassination relies on poisons and critical strikes. Leatherworking lets you improve the equipment that strengthens its damage.
Combat
Combat depends on its weapons and equipment. Leatherworking and Skinning are a natural choice.
Subtlety
Subtlety focuses on control and stealth. Engineering can provide utility items, and Alchemy useful consumables.
Which profession should you choose?
For the Rogue, there is no mandatory combination of professions.
Leatherworking and Skinning suit players who want to craft their equipment. Alchemy and Herbalism make it easier to prepare consumables. Engineering and Mining let you produce utility items.




