
Rogue
Subtlety
Updated on
Rogue Subtlety
Rotation
Here is an indicative priority order at level 30 against a single target.
Single-target priorities
- Poisons: apply poisons to both weapons before combat.
- PremeditationSubtlety · Row 3 · 1 rankInstant · 2 min cooldown · Duration 20 secAdds 2 combo points to your target. You must add to or use them within 20 seconds, or they are lost.: use it from StealthInstant · 10 sec cooldownAllows the Rogue to sneak around unseen, but reduces their speed by 40%. Lasts until cancelled. when the Rogue has fewer than 4 combo points.
- AmbushInstantFrom Stealth and behind the target, deals 250% weapon damage plus extra damage. Requires a dagger in the main hand. Awards 1 combo point.: open the fight from StealthInstant · 10 sec cooldownAllows the Rogue to sneak around unseen, but reduces their speed by 40%. Lasts until cancelled..
- Slice and DiceInstantFinishing move that increases melee attack speed by 20%. Lasts 9 to 21 seconds depending on the number of combo points.: keep it active.
- RuptureInstantFinishing move that deals damage over time, for 8 to 16 seconds depending on the number of combo points; damage increases with attack power.: keep it on the target.
- Ghostly StrikeSubtlety · Row 4 · 1 rankInstant · 20 sec cooldown · Duration 7 secA strike that deals 125% weapon damage (180% with a dagger in your main hand) and increases your dodge chance by 15% for 7 seconds. Your next Ambush or Garrote within 7 seconds does not require Stealth. Awards 1 combo point.: use it every time it is available.
- HemorrhageSubtlety · Row 5 · 1 rankInstant · Duration 15 secRequires: Serrated Blades (3 ranks)An instant strike that deals 100% weapon damage (145% with a dagger) and increases the Rupture damage the target takes from the Rogue by 15% for 15 seconds. Awards 1 combo point.: use it if the talent is chosen.
- ShankInstant · 10 sec cooldownStrikes the target for 50% weapon damage and restores 15 Energy.: use it as soon as it is available, to regain Energy.
- EviscerateInstantFinishing move that deals damage per combo point, increased by attack power.: use it if it does not delay Slice and DiceInstantFinishing move that increases melee attack speed by 20%. Lasts 9 to 21 seconds depending on the number of combo points. and RuptureInstantFinishing move that deals damage over time, for 8 to 16 seconds depending on the number of combo points; damage increases with attack power..
- BackstabInstantFrom behind the target, deals 150% weapon damage plus extra damage. Requires a dagger in the main hand. Awards 1 combo point.: use it to build combo points.
Multiple targets
No priority order is documented against multiple targets for Subtlety.
Important considerations
This list is an indicative priority order. Boot KnifeSubtlety · Row 6 · 5 ranksGives Shank a 20% / 40% / 60% / 80% / 100% chance to add 2 combo points to the target. (26 points) and Death MarkSubtlety · Row 7 · 1 rankInstant · 10 sec cooldown · Duration 6 secRequires: Preparation (1 rank)Finishing move that marks the target for 6 seconds and stores 12% / 24% / 36% / 48% / 60% of the damage dealt by your attacks, depending on combo points (twice as much for Garrote and Rupture). When the mark ends, the stored damage is dealt, up to a maximum that rises with attack power and critical strike chance. (31 points) are not available at level 30.




