
Hunter
Marksmanship
Updated on
Marksmanship Hunter
The Hunter's Marksmanship specialization in The Burning Crusade focuses on ranged damage: its talents strengthen ranged weapons, shots and critical strikes.
The Hunter attacks from range and fights alongside a tamed pet. Marksmanship suits players who enjoy shooting from afar and timing their shots well.
A shot-based playstyle
Aimed ShotMarksmanship · Row 3 · 1 rank2.5 sec cast · 6 sec cooldownAn aimed shot that increases ranged damage by 870 and reduces the healing received by the target by 50% for 10 seconds. is a powerful shot that also reduces the healing received by the target. Lethal ShotsMarksmanship · Row 1 · 5 ranksIncreases your critical strike chance with ranged weapons by 1% / 2% / 3% / 4% / 5%. increases critical strike chance with ranged weapons, and Mortal ShotsMarksmanship · Row 4 · 5 ranksRequires: Aimed Shot (1 rank)Increases the critical strike damage bonus of your ranged weapons by 6% / 12% / 18% / 24% / 30%. increases the damage of those critical strikes. Master MarksmanMarksmanship · Row 8 · 5 ranksIncreases your ranged attack power by 2% / 4% / 6% / 8% / 10%. increases ranged attack power.
Trueshot AuraMarksmanship · Row 7 · 1 rankInstantRequires: Scatter Shot (1 rank)Increases the attack power of party members within 45 yards by 125. Lasts until cancelled. increases the attack power of nearby party members. The last talent of the tree, Silencing ShotMarksmanship · Row 9 · 1 rankInstant · 20 sec cooldown · Duration 3 secRequires: Master Marksman (5 ranks)A shot that deals 50% weapon damage and silences the target for 3 seconds., silences the target for 3 seconds.
Its role in PvE
In PvE, Marksmanship brings ranged damage and Trueshot AuraMarksmanship · Row 7 · 1 rankInstantRequires: Scatter Shot (1 rank)Increases the attack power of party members within 45 yards by 125. Lasts until cancelled., especially useful to the group's fighters. The Hunter also brings MisdirectionInstant · 2 min cooldown · Duration 30 secThe threat caused by your next 3 attacks is redirected to the target party or raid member. Lasts 30 seconds; the caster and the target can only be affected by one Misdirection at a time., which transfers the threat of its first attacks to the tank.




