
Hunter
Marksmanship
Updated on
Hunter
PvP
In PvP, the Hunter fights mostly from range: it slows its opponents, keeps them at a distance and uses its range to attack from afar.
Class tools
- Slowing: Concussive ShotInstant · 12 sec cooldown · Duration 4 secDazes the target, slowing its movement speed by 50% for 4 seconds. slows the target, and Wing ClipInstant · Duration 10 secDeals 50 damage and reduces the target's movement speed by 60% for 10 seconds. slows a melee opponent.
- Control: Freezing TrapInstant · 30 sec cooldownPlaces a trap that freezes the first enemy to approach, preventing all action for up to 20 seconds; any damage frees it. The trap lasts 1 minute, and only one trap can be active at a time. freezes an enemy, and traps can now be placed in combat.
- Mana: Viper StingInstant · 15 sec cooldown · Duration 8 secDrains 1368 of the target's mana over 8 seconds. Only one sting per Hunter can be active on a target. drains the target's mana, an effective weapon against spellcasters and healers.
- Detection: FlareInstant · 20 sec cooldown · Duration 20 secReveals all hidden and invisible enemies within 10 yards of the targeted area for 20 seconds. reveals stealthed enemies in an area.
- Defense: Feign DeathInstant · 30 sec cooldown · Duration 6 minThe Hunter feigns death to trick enemies into ignoring them. Lasts up to 6 minutes. can trick enemies into stopping their attacks on you.
By specialization
Beast Mastery
IntimidationBeast Mastery · Row 5 · 1 rankInstant · 1 min cooldown · Duration 3 secYour pet intimidates the target on its next successful melee attack, generating high threat and stunning it for 3 seconds. lets the pet stun the target, and Bestial WrathBeast Mastery · Row 7 · 1 rankInstant · 2 min cooldown · Duration 18 secRequires: Intimidation (1 rank)Sends your pet into a rage for 18 seconds: it deals 50% more damage, feels no fear and cannot be stopped unless killed. makes the pet unstoppable for 18 seconds, except by death.
Marksmanship
Scatter ShotMarksmanship · Row 5 · 1 rankInstant · 30 sec cooldown · Duration 4 secA short-range shot that deals 50% weapon damage and disorients the target for 4 seconds. Any damage breaks the effect. Stops your attack when used. disorients the target for 4 seconds, and Silencing ShotMarksmanship · Row 9 · 1 rankInstant · 20 sec cooldown · Duration 3 secRequires: Master Marksman (5 ranks)A shot that deals 50% weapon damage and silences the target for 3 seconds. silences it. Hawk EyeSurvival · Row 1 · 3 ranksIncreases the range of your ranged weapons by 2 / 4 / 6 yards. increases the range of ranged weapons.
Survival
DeterrenceSurvival · Row 3 · 1 rankInstant · 5 min cooldown · Duration 10 secWhen activated, increases your dodge and parry chance by 25% for 10 seconds., CounterattackSurvival · Row 5 · 1 rankInstant · 5 sec cooldown · Duration 5 secRequires: Deterrence (1 rank)A strike usable after you parry an attack. Deals 165 damage and immobilizes the target for 5 seconds. Cannot be blocked, dodged or parried. and Improved Wing ClipSurvival · Row 2 · 3 ranksGives Wing Clip a 7% / 14% / 20% chance to immobilize the target for 5 seconds. help get rid of a melee opponent. Wyvern StingSurvival · Row 7 · 1 rankInstant · 2 min cooldown · Duration 12 secRequires: Killer Instinct (3 ranks)A stinging shot that puts the target to sleep for 12 seconds. Any damage cancels the effect. When the target wakes up, the sting deals 942 Nature damage over 12 seconds. Only one sting per Hunter can be active on a target. puts the target to sleep for 12 seconds.
Key points
In PvP, the Hunter must keep its distance: ranged attacks do not work against an enemy that is too close. Watch your mana: shots and stings consume it.




