
Rogue
Combat
Updated on
Combat Rogue
Rotation
Here is an indicative priority order at level 70.
Opening
- Sinister StrikeInstantAn instant strike that deals 98 damage in addition to your normal weapon damage. Awards 1 combo point.: to build combo points.
- Slice and DiceInstantA finishing move that increases melee attack speed by 30% for 9 / 12 / 15 / 18 / 21 seconds with 1 / 2 / 3 / 4 / 5 combo points.: as soon as you have 1 or 2 combo points.
- Blade FlurryCombat · Row 5 · 1 rankInstant · 2 min cooldown · Duration 15 secIncreases your attack speed by 20%, and your attacks strike an additional nearby opponent. Lasts 15 seconds. and Adrenaline RushCombat · Row 7 · 1 rankInstant · 5 min cooldown · Duration 15 secIncreases your Energy regeneration rate by 100% for 15 seconds.: right after Slice and DiceInstantA finishing move that increases melee attack speed by 30% for 9 / 12 / 15 / 18 / 21 seconds with 1 / 2 / 3 / 4 / 5 combo points..
Single-target priorities
- Slice and DiceInstantA finishing move that increases melee attack speed by 30% for 9 / 12 / 15 / 18 / 21 seconds with 1 / 2 / 3 / 4 / 5 combo points.: keep it active the whole fight; refresh it at the last moment.
- Expose ArmorInstant · Duration 30 secA finishing move that reduces the target's armor by 410 / 820 / 1230 / 1640 / 2050 for 30 seconds with 1 / 2 / 3 / 4 / 5 combo points.: with 5 combo points, keep it active if you are in charge of reducing the target's armor.
- RuptureInstantA finishing move that deals 324 / 460 / 618 / 798 / 1000 damage over 8 / 10 / 12 / 14 / 16 seconds for 1 / 2 / 3 / 4 / 5 combo points, increased by attack power. or EviscerateInstantA finishing move that deals 245-365 / 430-550 / 615-735 / 800-920 / 985-1105 damage for 1 / 2 / 3 / 4 / 5 combo points, increased by attack power.: to spend extra combo points.
- Sinister StrikeInstantAn instant strike that deals 98 damage in addition to your normal weapon damage. Awards 1 combo point.: to build combo points.
Multiple targets
- Blade FlurryCombat · Row 5 · 1 rankInstant · 2 min cooldown · Duration 15 secIncreases your attack speed by 20%, and your attacks strike an additional nearby opponent. Lasts 15 seconds.: to hit an additional opponent; prefer EviscerateInstantA finishing move that deals 245-365 / 430-550 / 615-735 / 800-920 / 985-1105 damage for 1 / 2 / 3 / 4 / 5 combo points, increased by attack power. then, as it hits both targets.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
Watch your Energy: anything above the maximum is lost. Before combat, apply your poisons: they now last 1 hour. KickInstant · 10 sec cooldownDeals 110 damage, interrupts spellcasting and prevents spells of that school from being cast for 5 seconds. interrupts a spell: in a group, call out your interrupts so you do not waste them at the same time as another player.




