
Rogue
Subtlety
Updated on
Subtlety Rogue
Rotation
Here is an indicative priority order at level 70.
Opening
- StealthInstant · 10 sec cooldownLets you move unseen, but reduces your speed by 30%. Lasts until cancelled.: to approach unseen.
- PremeditationSubtlety · Row 7 · 1 rankInstant · 2 min cooldown · Duration 10 secRequires: Preparation (1 rank)Adds 2 combo points to your target. You must add to or use them within 10 seconds, or they are lost.: to gain 2 combo points.
- AmbushInstantA powerful attack made while stealthed, from behind the target, with a dagger in your main hand: deals 275% weapon damage plus 335. Awards 1 combo point. or Cheap ShotInstant · Duration 4 secStuns the target for 4 seconds. Must be stealthed. Awards 2 combo points.: to open the fight.
Single-target priorities
- Slice and DiceInstantA finishing move that increases melee attack speed by 30% for 9 / 12 / 15 / 18 / 21 seconds with 1 / 2 / 3 / 4 / 5 combo points.: keep it active.
- RuptureInstantA finishing move that deals 324 / 460 / 618 / 798 / 1000 damage over 8 / 10 / 12 / 14 / 16 seconds for 1 / 2 / 3 / 4 / 5 combo points, increased by attack power. or EviscerateInstantA finishing move that deals 245-365 / 430-550 / 615-735 / 800-920 / 985-1105 damage for 1 / 2 / 3 / 4 / 5 combo points, increased by attack power.: with 5 combo points.
- HemorrhageSubtlety · Row 5 · 1 rankInstant · Duration 15 secRequires: Serrated Blades (3 ranks)An instant strike that deals 110% weapon damage and makes the target hemorrhage: Physical damage dealt to it is increased by up to 42. Lasts 10 charges or 15 seconds. Awards 1 combo point.: to build combo points.
Cooldowns
- PreparationSubtlety · Row 5 · 1 rankInstant · 10 min cooldownWhen activated, immediately finishes the cooldown of Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation.: to use VanishInstant · 5 min cooldown · Duration 10 secThe Rogue vanishes, entering an improved stealth mode for 10 seconds; also breaks movement impairing effects. Requires a reagent., EvasionInstant · 5 min cooldown · Duration 15 secIncreases your dodge chance by 50% and reduces the chance ranged attacks hit you by 25% for 15 seconds. or SprintInstant · 5 min cooldown · Duration 15 secIncreases movement speed by 70% for 15 seconds, without breaking stealth. again right away.
Key points
This list is an indicative priority order, not a sequence to repeat mechanically.
Before combat, apply your poisons: they now last 1 hour. KickInstant · 10 sec cooldownDeals 110 damage, interrupts spellcasting and prevents spells of that school from being cast for 5 seconds. interrupts a spell: in a group, call out your interrupts so you do not waste them at the same time as another player.




